conorgrocock 2018-08-14 12:55
The controls are very confusing. Pressing W moves the player up. A moves the player down. S moves the player to the right. D doesn't do anything.
Foon → Ludum Dare Explorer → LD42 → LandFall
By sjoci, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.86 | 13 | ||
| Fun | 3.00 | 13 | ||
| Innovation | 3.09 | 13 | ||
| Theme | 3.63 | 13 | ||
| Graphics | 3.86 | 13 | ||
| Humor | 2.45 | 12 |
The controls are very confusing. Pressing W moves the player up. A moves the player down. S moves the player to the right. D doesn't do anything.
As mentioned, controls are a bit janky but cool idea
good job? I an issue with the controls maybe using isometric input controls will make it easier.
The control schemes are shown on the bottom of the screen, next to the player1 and player2 signs. The buttons to move are Q W A S for player1 and I O K L for player2. I agree with you, it is confusing :)
Really nice menuscreen, however it should be more obvious how to control the player. (I know, it's shown in the bottom left, but it took me some time to find it.) Furthermore, I somehow couldn't figure out how to use the airship to finish the game.
The title screen is pretty awesome and the gameplay worked. It took us a couple of rounds to fully understand what to do. There were 2 strats we could find: either just rush for the resources, or just attack tiles to make it borderline impossible for the other player to reach the ship in the end. The controls were a bit awkward, but especially if yo used the rush strat you got used to it.
Love that this is two player local! Major plus! I'd say you might be able to work on the control scheme a bit more and have more in the tutorial but given the level of detail and the amount of time I get that stuff may be difficult! Maybe keep working on this and it'll become something!
We decided to be obscure with the controls as kind of a joke, but it seems it did not really work out in the end.
As for the airship: after you gathered enough resources smoke will start coming out of the airship, then you only need to step on its block. It is the victory condition.
It take me some time to realy understand the game, but it was fun :D. Good job
@radow The title screen's awesomeness is all @dardasz's magic. We planned a lot more, but as it should be, it was a race against the time, therefore many features are not present in the game. Also, I leave a little note here: try cutting-off larger pieces of land from both players' bases (WARNING: this could lead to performance issues, but opens possibilities (and bugs)).