FoonLudum Dare ExplorerLD42 → Only Space

Only Space

By jake-barter

View on ldjam.com

CategoryRankScoreCount
Overall10792.8820
Fun11492.5520
Innovation3143.4720
Theme6813.3820

Comments

craigduth 2018-08-14 00:07

There's a lot of tutorial pages. And I kinda got lost in the map before walking towards a red door and getting sucked out into space. But cool idea!

max6333 2018-08-14 00:10

Good idea! Needs a bit more work to make the gameplay fun though.

paulo-augusto 2018-08-14 00:12

nice

stjester 2018-08-15 19:38

Took me several tries to undestand what this game wants from me. Idea is good, it would be even better with an in-game tutorial. The alarm SFX scared me a lot :) And also I liked the idea of dragging boxes. Only one question - why do i have to drag BOXES when whole station including me is about to die?!! :) What is so valuable there... curious...

leonel 2018-08-15 19:44

Nice implementation of the theme. could use some help better identifying rooms and the area you covered. a bit mazey, but overall nice effort. good job!

egawag 2018-08-15 19:47

4/5 would throw myself into the depths of red room death again. Once i got the hang of it closing doors to not die was fun!

mrsylar59 2018-08-15 19:56

Neat game, it's a bit dull on the graphics and sound end, but I guess that's why you opted them out. I liked the idea in general but had trouble to close doors sometime which led me to feel some deaths were unfair.

diaxcor 2018-08-15 19:58

weird, simple but has it's own style, it bugged when i tried to exit after my first death you can check out our game and give us a feedback too : https://ldjam.com/events/ludum-dare/42/blinkyway

jake-barter 2018-08-15 20:01

@stjester Ran out of time to make a proper tutorial some quick screenshots just dragged into the game was all I had time for. I'm sure the boxes are filled with some science stuff or something, valuable research, etc... (originally was planning to have things to bring to the start to be able escape but didn't have time so just left it as dragging boxes around haha)

@leonel Yeah it gets confusing running around without knowing what room is what. Had more planned for identifying rooms but was short on time (and ability to model/texture) so things like that were all rushed to get done.

wisstopher 2018-09-03 19:38

I would play this again just for being pulled out into the vacuum of space. I feel like there could be something great here, I just didn't know what was going on until I died. I would love to see you spend more time on this.

designernap 2018-09-04 13:15

I have to agree with @wisstopher, getting killed at the end was amazing! :)