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Space Escape
Space Escape
By sigmath-bits
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.10 | 7 | |
| Fun | | 2.80 | 7 | |
| Innovation | | 2.70 | 7 | |
| Theme | | 2.70 | 7 | |
| Graphics | | 3.00 | 7 | |
| Humor | | 2.60 | 7 | |
| Mood | | 2.90 | 7 | |
Comments
I liked the game, however there needs to be something that separates this game from a basic endless runner. I loved the art style that you used. I liked the feel of the controls and the audio was really nice. When the Game jam ends the ratings you should add to it to make it more diverse, maybe add a new mechanic that would make it seem like another genre or changed how the user plays the game. Or even if they have to think really quick, and make a split second decision. Currently I feel like the platforms are relatively the same length and are randomly generated, in a way that feels placed. It is hard to explain, I hope you know what I mean. It is still a great game, just a few suggestions! Great post, and I hope to see you in the next one!
I really like the character sprite/animations that you've made. Good use of running out of space too!
awix
2018-08-15 06:05
Good Gaming Idea, Music needs to be improved Graphics good
kirb
2018-08-15 06:48
I really like the art, especially the animations. Great submission!
P.S. would love to see a higher resolution executable, the screen was tiny =P
ijskar
2018-08-17 12:12
Haha that's one interpretation of the theme I did not even consider. Quite creative! Looks nice and music is good for its purposes. One design-aspect you could improve: right now it is basically required to catch each spacebar refill or you'll run out before the next one. Instead, you could make it so that you don't HAVE to get each one, but can consider skipping one refill, while hoping that another one will come before your amount runs out. Then you could split the road which contains the refill and the one which doesn't, for example by having the regular road one would take be higher positioned than the one which contains the refill. And then of course, the one containing the refill would be harder to succeed at, with more obstacles, for example. This all just so that getting the refill is more of a consideration, instead of just a simple required jump onto a single platform.
I really like this little game. Good work!