selina 2018-12-04 07:52
Funny, the management game is a good idea. Smooth
Foon → Ludum Dare Explorer → LD43 → Sacrifices Must Be Made
By corgiram, SeanNewman22, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.66 | 5 | ||
| Fun | 1.75 | 4 | ||
| Innovation | 1.75 | 4 | ||
| Theme | 3.83 | 5 | ||
| Graphics | 2.33 | 5 | ||
| Audio | 2.75 | 4 | ||
| Humor | 3.33 | 5 | ||
| Mood | 2.75 | 4 |
Funny, the management game is a good idea. Smooth
I played through a couple times, and it took a lot of experimenting to figure out how to play, and even after spending awhile at it, I'm not completely sure that I figured out everything or was playing at all properly, so take this with a big grain of salt! (For example, I never discovered what the exploration stat did)
It seemed like there was not really much that I could do to influence the course of the town past day 3 - The main thing that would kill me was running out of villagers to sacrifice each night, rather than a lack of food. In comparison to the ever-dwindling population size, food was a non-issue.
It was also strange that you let players press the End Night button if it would cause them to game over. One of my most successful attempts was ended when I miscounted how many sacrifices I had made, and accidentally clicked End Night button when I still had one more to go.
I really enjoyed the sound design though - All of the sound effects felt satisfying, and the music was calm and enjoyable.
The forced time limit felt really bad, as it simply added pressure while I was trying to figure out the game.
I also found the system for assigning workers to be fairly counter-intuitive at first. This lead to a bit of a flummoxed first night.
Even after I figured it out, the system felt fairly rough to use. I suspect streamlining this process would improve the game feel quite a bit.
That aside, the idea's quite nice! Once I got the hang of things I found it to be a fairly enjoyable experience.
@ild-games-llc thanks for the feedback! I really wanted to make a small tutorial and improve the UI but ended up running out of time.
@fireslash I agree the UI is pretty rough, I was rushed to finish up the UI and didnt get a chance to make it flow better. Thanks for taking the time to play our game!