FoonLudum Dare ExplorerLD43 → Sacrifices Must Be Made

Sacrifices Must Be Made

By corgiram, SeanNewman22, and

View on ldjam.com

CategoryRankScoreCount
Overall2.665
Fun1.754
Innovation1.754
Theme3.835
Graphics2.335
Audio2.754
Humor3.335
Mood2.754

Comments

selina 2018-12-04 07:52

Funny, the management game is a good idea. Smooth

ild-games-llc 2018-12-04 07:59

I played through a couple times, and it took a lot of experimenting to figure out how to play, and even after spending awhile at it, I'm not completely sure that I figured out everything or was playing at all properly, so take this with a big grain of salt! (For example, I never discovered what the exploration stat did)

It seemed like there was not really much that I could do to influence the course of the town past day 3 - The main thing that would kill me was running out of villagers to sacrifice each night, rather than a lack of food. In comparison to the ever-dwindling population size, food was a non-issue.

It was also strange that you let players press the End Night button if it would cause them to game over. One of my most successful attempts was ended when I miscounted how many sacrifices I had made, and accidentally clicked End Night button when I still had one more to go.

I really enjoyed the sound design though - All of the sound effects felt satisfying, and the music was calm and enjoyable.

fireslash 2018-12-04 08:00

The forced time limit felt really bad, as it simply added pressure while I was trying to figure out the game.

I also found the system for assigning workers to be fairly counter-intuitive at first. This lead to a bit of a flummoxed first night.

Even after I figured it out, the system felt fairly rough to use. I suspect streamlining this process would improve the game feel quite a bit.

That aside, the idea's quite nice! Once I got the hang of things I found it to be a fairly enjoyable experience.

corgiram 2018-12-04 22:15

@ild-games-llc thanks for the feedback! I really wanted to make a small tutorial and improve the UI but ended up running out of time.

@fireslash I agree the UI is pretty rough, I was rushed to finish up the UI and didnt get a chance to make it flow better. Thanks for taking the time to play our game!