gustavo-christino 2019-04-30 02:15
Saving for playing more later. :]
First impressions: nice classic roguelite topdown shooter.
PS: I've traped myself... Is it possible to escape from that situation?
GGame.png
Foon → Ludum Dare Explorer → LD44 → Cyber Radiation
By cassio-eduardo, caroline-costa, Tiago R Epaminondas, MsMartin, alex-stacciarini, marih and MikeShimy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 634 | 3.35 | 26 | |
| Fun | 349 | 3.50 | 26 | |
| Innovation | 813 | 2.85 | 26 | |
| Theme | 1034 | 2.58 | 26 | |
| Graphics | 563 | 3.50 | 26 | |
| Mood | 885 | 2.87 | 25 |
Saving for playing more later. :]
First impressions: nice classic roguelite topdown shooter.
PS: I've traped myself... Is it possible to escape from that situation?
GGame.png
It looks very good, it's hard but I like it, great job xD
Fun rogue lite with good enemy variety. I like the rolling eyeball robots! Simple sounds would have gone a long way in reading enemy fires patterns though, and the respawning enemies made me get lost a few times ha
I liked this game, but sometimes enemies immediately stumble upon entering a new room, and i die ^^
I liked the wide variety of enemies, all of which which had good art and animations. I especially liked the quadcopter enemies. The enemy AI seemed good in general. The boss with the expanding and contracting rings had a cool look. I think the levels are procedurally generated, and that's a great and complex feature to add.
To improve, I'd say that the floaty movement and wall drag made dodging a bit hard, and the enemies seemed to sometimes multi-hit and sometimes be hugging me forever with no damage.
Overall, well done!
nice arcade game feel!
The movement and shooting feel good, the enemy placement sometimes seems bad because they are too close to entrance way. The graphics and effects are lacking which give the game a dull feel. Overall it was fun.
Enjoyed the roguelike design of the game. Think I'm too nooby to get past the boss and see a merchant / what's next.
Think there might be some benefit to using "overly simple" AI mechanics in certain rooms (i.e. enemies on paths that the player would have to avoid with good movement).. I might just be salty that I died so many times :smile:
Good game but lack of basic sound fx. I think the bullet sound/attack sound is quite important in this kind of shooting game. And I think an emergence animation can be add before boss coming. I have collected and roaming for a while and then come into boss room. I died immediately because I running into boss' body. The graphric part is filled with nice pixel work and they have many details. Details in simple game is always good juice. Nice work.
I thoroughly enjoyed the game, though the movement felt a tad bit too floaty/momentum based, maybe use Input.GetAxisRaw instead of Input.GetAxis. Though even with the floaty movement the game was very fun, good job!
Yeah, we actually had music and sound, and it was pretty awsesome, unfortunately, we weren't able to put them in time for the jam :\
We wanted to put a merchant, but ended up just putting the "hidden room" with the attack drones in it, we didn't have time haha! thanks for playing our game and the feedback guys, keep em coming <3
Cool game, +1 for audio! I wanted to use a game pad and play as a twin-stick shooter, but ended up having to use gamepad + mouse instead, which is kind of awkward, but still better than keyboard :)
Great entry!
Even though it has just 1 tile through the entire map it really looks beautiful!.. I enjoyed the game.. lost 2 times against the boss, and in my third intent I believe I killed him, but since the windowed showed game over I was a bit confused. Overall, great Game here!
The game is challenging, I like the sprites and the whole idea of the game. The randomly generated dungeons are working well, and the game is good in all of these aspects. Well, if i was you, I would make it so that the acceleration speed to the movement speed of the character was a bit faster, with the same deceleration to make the controls feel more responsive. It's a jam game of course, but a little more graphical effects (Screen shake, particle release) could make this game just a bit better. That being said, this game is fairly fun to play and has unique qualities that make this game stand out specifically in this jam. Good job!