craftlord 2018-12-03 23:12
This is a very fun platformer game. I enjoyed it a lot!
Foon → Ludum Dare Explorer → LD43 → The suicidal adventure of Squish
By quentin-wittevrongel, lucas-kosmalski, julien-darras, Jade Mainczyk and LouisD
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.10 | 7 | ||
| Fun | 2.90 | 7 | ||
| Innovation | 2.60 | 7 | ||
| Theme | 3.20 | 7 | ||
| Graphics | 3.10 | 7 | ||
| Humor | 2.20 | 7 | ||
| Mood | 2.29 | 7 |
This is a very fun platformer game. I enjoyed it a lot!
Amazingly addictive Well done
Hello rly good game mecanics are intrusting
Good concept. I would say that there is much more that can be done with the mechanic of sacrificing your previous character to make it easier for the next one. Spikes, mines, and fire all seemed to act the same way in the end, just with a different coat of paint. I would love to see what other ideas can be put into the game, as currently there isn't much intentionality to sacrificing characters. It feels a little like a platformer that just gets easier the more you fail whereas I can imagine so many interesting puzzles about timing deaths and stacking corpses to get further. The graphics were well done, I like the expressiveness you were able to get out of just a few frames of animation.
Very well done, responsive and crisp. A larger variety of obstacles would have been nice, but considering the jam-context this is an amazing entry in its own right ! :) Thank you for the game.
I like the idea and the Squish is super cute <3
Sadly, to me the mechanics have their potential, but weren't that much fun in this game. Basically it boils down to a platformer with a "Nope, you can't make this jump!" effect, but the next time you can. There is no strategy involved, you just repeat what you wanted to do the first time. It can become a bit tedious in the longer passages. Some puzzle aspect where you'd need to time your jump or get stuck when a corpse blocks the way (so you'd actually need the R button) would have been nice.
Anyways, machenically the game is solid, the jumping feels good and Squishes are incredibly lovable, so you have a solid groundwork for a fun game!
Seen this concept around quite a bit, but I like that you went the extra mile with the additional mechanics! Wall sticking/jumping and double-jumping open up a world of possibilities for unique level designs.
It might have been nice to have been able to distinguish between spikes, safe areas, and sticky walls, though. Since everything was the same/similar color, sometimes it would be tough to differentiate until it was too late.
Other than that, though. This was a nice, cute little entry. :)