FoonLudum Dare ExplorerLD57 → KARVINA

KARVINA

By leumas, franko and Ziry

View on ldjam.com

CategoryRankScoreCount
Overall3773.6321
Fun5973.1321
Innovation7092.7821
Theme2893.9221
Graphics4513.6321
Audio1
Humor5262.6120
Mood3573.6920

Comments

ziry 2025-04-07 22:22

The .pck file is missing. We'll fix it in the morning. EDIT: done, deleted the .exe and uploaded .zip

elq 2025-04-08 08:08

Solid entry :thumbsup: Some kind of a crosshair would have been good, the shooting was kinda hard.

scoobysnacks 2025-04-08 08:41

I finished the game — that cold one was totally worth it.

franko 2025-04-08 08:53

@elq, thanks for the feedback!

fyi:you can hold the left-mouse-button for precision aim. it was late addition so it unfortunately ins't part of the controls introduction at the beginning

hernandack 2025-04-08 15:07

Cool gameplay man, but I do need pointer in idk sprite2D as a cue? I have astigmatism, can't shoot straight lol

razdray 2025-04-08 15:21

Ugh, it's a pretty stressful experience, I almost got a panic attack, and this breathing is so scary... You've created a wonderful vibe!

soul-grinder 2025-04-08 16:06

Nice and atmospheric feel to it, cool game and very fun! I was going to do a diving game for mine but I'd already done one for Ludum Dare 48, Ocean Diver so I tried something else lol.

stepa 2025-04-09 02:59

very cool game, liked the atmosphere and mechanics

leumas 2025-04-09 08:41

@hernandack good point, we did not think of that one. Thanks for bringing this up, we will add it back in the post-jam update.

zshandi-krahn 2025-04-12 08:29

Cool game, though I couldn't find more than the second oxygen supply and kept running out (I feel like I missed something).

As others said, crosshair should be here especially since the rotation amount depends greatly on how close the cursor is to the player, but can't tell how close it is if all we know is the angle (and only when in front of the player). Perhaps an indicator at the cursor position, but also a toggleable line for the fire direction (for variable difficulty) would be nice.

Also, a tip when exporting with Godot: you can check the "Embed PCK" option under "Binary Format" in the export preset settings, to make it just the single exe without the need for a separate PCK. I don't know why they don't check that by default...

Also, I noticed you had an icon for the exe, but could also set the icon under Project Settings so it shows the same on the Window too ;)

eugenik 2025-04-14 02:31

Absolutely love the style, the game looks gorgeous.

geometer 2025-04-16 05:55

Really liked Karvina, very tense. The tight corridors & limited combat helped keep tension high. The breathing sounds were a nice touch & helped really sell it.

okuar 2025-04-20 07:53

Hi. The idea is cool as a game as well. Maybe some screenshots and video on the main page could involve more players

lima-victor 2025-04-20 13:55

Like the combination of map design and light. Sometimes it is hard to find the path and sometimes even scary if the path is tight. Shooting mechanic feels a bit excessive because it is hard to aim without mouse cursor (maybe bugged?) and easier to outmanuever enemies. They still create pressure if you choose the wrong way but at lest dont engage from down belows. Overall liked the tension