Marble Sky by Zathnic 2025-10-24T16:49:08Z
The color combination of course, yes. It resembles something from Sega.
Foon → Ludum Dare Explorer → Users → Semenchk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Roots of Sorrow | jam | 324 | 3.60 | 3.05 | 3.08 | 3.62 | 4.08 | 4.02 | 2.06 | 4.14 |
The color combination of course, yes. It resembles something from Sega.
I really like the combination of fishing and asteroid shooting. Clever trajectory on the hook. The cover art is very nice and the soundtrack was bumpin! Reminded me a lot of Balatro. Didn’t get sick of it through a couple plays which speaks volumes for tracks made quickly. Not much reason to shoot the hook in the top half of the screen as it takes so long you miss much more than if you just stay low. Plus you can see what’s coming better to position your combos. Very satisfying mechanic and put together well!
The game looks very nice: all these drawn elements and fragments look great. However, in a collision, only speed is important, and because of this, half of my shields are eaten by these small, circling particles! Maneuvering among them is incredibly difficult. It would be great if I had a radar or other tool that would show threats in advance, and not when they are already right in front of my nose.
PixelArt - Top.
Cats are overfed. Developer, put them on a diet, their legs can't stand it
Oh no, how many letters, just not that!!!
Dude, find a developer, an artist, simple ideas are implemented quickly without high costs and skills. You're top
I went through it completely, there was nothing to improve. I played it because of the nice controls and the very cool music in the background
It's a good idea, maybe I've seen a similar concept somewhere before. I was able to figure out what to put where and what to do at all, but many players will quit the game because the game does not lead him by the hand. The game is very good.
A charming idle game with simple, cute graphics. I took my time with it and found the experience very enjoyable. My only suggestion would be to add sound mixing; as more workers appear, the cumulative sound effect becomes progressively louder. An option to reduce each worker's volume as their numbers increase would be perfect.
Very nice pixel characters, I love pixels. The artist is the best.
I have doubts that this game was made during the jam, if that's the case, then you're just incredible beauties. The sounds are good, they create the right atmosphere. I thought I was a robot in a world that sees the world like this. It was a pleasure to play, thanks for playing.
Comrade Stalin. Please don't.
The developers are great. If it's not a secret, how long did you come up with an idea after the announcement of the theme, before you started development?
It's a really cool idea. I was surprised that I hadn't thought of it myself. The idea for the game deserves to develop further into something more, I am convinced that many people may be interested in it. Collect statistics from a variety of games about what they can earn achievements for. Make gameplay in the world, link some achievements there too. In general, the author is a great fellow, I give the highest score.
Oh my god Very nice art. I love pixels. You gave my eyes the opportunity to enjoy the visual. Many games don't have this, thank you.
The control doesn't work at all. The items fly into the backpack by themselves. The goblin endured, screams.
Cool characters and a good idea. The level design let me down a bit, but it's not bad.
I have a bug in my corner. Is the environment assets or was everything created independently?
This has never happened before, and here it is again. Let's all collect the stones)
It's a very good game, one of the few I've actually played. I really liked moving around the scenes like in the subway, the different camera sizes on the locations. Very good.
Приятная, чем то напоминает дюну.
I tried to clean the table of dirt, rubbed it, got angry that I couldn't do it, I thought I needed some funds. It turned out that my monitor was just dirty. The developer likes it.
It's a decent miner game that didn't provide me with a new gaming experience, but it did captivate me with its calm and atmospheric gameplay.
Cute creatures, cute atmosphere.
I didn't quite understand the rules of the game. As far as I understand, this is a game of chips that my friends and I used to play in the yard. One side of the coin means that you score points, the other does not. From this we can conclude that the more coins you throw, the greater the chance to score the required number of points. That's what I did, winning almost always. The atmosphere is cool, and I really liked the design of the chips. Even in the description of the game, I couldn't find the rules of the coin game, which is a minus, but the rest is done very well.
The visual style is very good. It reminded me of the old Kuzi-type games. The gameplay is not very good, but I'm glad that the game was published at all, well done.
Pleasant black and white tones, lighting. It's nice to be in the game.
Delayed control. The doors won't open. Maybe it's necessary, but it's not very pleasant to play. The graphics are nice, which is worth the reflections on the floor. It's not too bad.
Who am I. I am a magician, an alchemist. What do I want? Create a potion. What do I need? The orange thing and the bottle. I found the orange thing, I even carried it. And where can I find a bottle? I couldn't, I'm sorry.
I'm failing too.
There are games where pixels of different sizes make sense to be. For example, to create an eerie or uncomfortable atmosphere for a person. Creating discomfort. It seemed inappropriate to me here. I understand that this may be a necessary measure, but it is still better not to allow this. The game is good. Great job.
Very nice menu, well done by the artist.
Unfortunately, I couldn't play the Web version, but I can't download it.