FoonLudum Dare ExplorerUsers → Maghwyn

Maghwyn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorThe Curatorjam4703.413.293.734.412.081.603.793.44

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Maghwyn

LD58 — Collector

LOOKING FOR THE GOOD STUFF by Ntimi 2025-10-08T23:16:04Z

The game’s aesthetic is fantastic. It’s a great reminder that you don’t need hyper realistic or overly detailed graphics, just a distinctive art style is enough to create a memorable visual identity. And combined with the sound design, it really sets a mood. (Is there an art style name for it ?)

The core mechanic of exploring with a light torch works really well. For some reason it reminded me of Alan Wake even though both game use the torch quite differently.

I also tried running out of battery since that didn't happen in my first run, and the tension was incredible. The sound design does a phenomenal job of building that oppressive atmosphere, wao.

Loved it.

Pocket Monster World Collector Adventure by justking144 2025-10-07T16:21:35Z

Absurdly funny dialogue I wasn't prepared for. Good one.

SNAXEL by Nyunesu 2025-10-07T13:36:27Z

Creative reinterpretation of the snake game. The changes you introduced give it a distinct personality without losing the nostalgic charm of the original. Cool idea.

The Tithe of Souls by massivejack 2025-10-07T15:04:59Z

The mix of machine building, piping mechanics, and tactical combat is really unique, and the art and ambiance sell the game perfectly to me. I can honestly see myself playing much more of this game.

Well done, It was hella fun.

Achievement: Unlock all achievements by Pandalk 2025-10-07T15:56:13Z

As an achievement hunter, you've got me good there. It took me a while to get all the dates, I probably played for around 40 minutes till completion.

Hum, the game concept is amazing, I laugh a lot. I did thought about it when brainstorming about the theme, but I didn't have enough creative jokes for it. I am so glad a team made a game like that. I had a blast. Thank you!

Collectore - Ludum Dare 58 by Truedat 2025-10-08T22:21:54Z

That’s a really creative take on the collector theme, I loved it! The overall feel is polished, and you did a great job with the game’s scope.

I did have to adjust the browser css of the canvas width to 500px on Firefox to get the screen to display correctly, but that’s a minor issue.

Boarder by Brandsma 2025-10-07T16:34:58Z

I’m not sure if it’s the sprite of the boar or something about the movement itself, but it just feels really satisfying to move around the map. The game does have some balance issues, resource consumption scales faster than you can keep up, but even with that, it’s genuinely fun to play for a bit. Cool!

Butterfly Gathering by UniOwl 2025-10-07T17:29:32Z

I wasn't even a minute into the game, and I already felt like leaving a comment, that’s a first for me in this Jam. I don’t know who on your team worked on the UI elements, but they’re incredibly clean and polished to the point of satisfaction. I'm definitely taking notes there.

The character designs for all the butterflies are beautiful. I tried collecting them all, but it starts feeling a bit repetitive and RNG-heavy, even when experimenting with flower mixes to spot patterns. The money system feels like it’s missing a stronger purpose, though.

The world record concept is funny in a good way, it actually reminded me of the size mechanic in Monster Hunter. It's a nice detail of the game.

I loved it, very cool, very clean, very inspirational, and surprisingly relaxing, even though this isn’t usually my type of game.

Holy Dible by NekoBones 2025-10-07T14:21:16Z

Charming little dice game with a lot of personality (especially the intro, it made me laugh)! The theme is hilarious and inventive. God really does love dice, apparently. Gameplay can be a bit confusing at first, but once you get the hang of rolling and choosing objectives, it clicks. Good job!

Neon Doll Maker by Soleil 2025-10-07T13:50:06Z

That's one perspective I didn't consider when thinking about the collector theme. Well thought !

The Curator by Maghwyn 2025-10-07T11:45:23Z

@semenchk Thanks, I've added it as an embed for easier access.

The Curator by Maghwyn 2025-10-09T17:53:30Z

@truedat Ahahah! Yeah, there’s no sound in the jam version unfortunately. The system is ready to play VO for Letho, just no audio recordings attached yet. I had a lot of fun experimenting and designing the narrative system with event-driven dialogue, which was way bigger than i thought, so it ended up text-only for the jam.

As for the color switch, you actually discovered one of the narrative paths that didn’t make it in time, I'm sorry ahah! I had a few more endings in mind for that kind of choice, plus some less obvious patterns, lots of ideas on the table.

I really appreciate the feedback! I’m hoping to come back in a few months to add sound ambiance, VO, SFX, and a few more events to give it a proper finish outside of the jam on Itch.io.

The Curator by Maghwyn 2025-10-11T09:49:16Z

Hey @huihang, thanks for the honest feedback! You're absolutely right, if we look at the core gameplay loop at face value, it really is just "run to cube, collect cube, repeat." I'll be the first to admit that mechanically, it's pretty bare bones.

This type of game lives or dies by its narrative hooks and how much the player engages with the meta-commentary and different story paths. When that doesn't land, you're left with... a pretty boring collection task.

I totally get why it didn't click for you. The gameplay itself isn't carrying the experience, so if the narrative angle doesn't grab you in the first few minutes, there's not much else there to keep you engaged.

I'm planning to work on more meta-narrative games going forward, and understanding how to tackle that boring aspect is definitely something I need to figure out. Missing sound/music doesn't help, but there's a deeper design challenge there about keeping people engaged while still making the key point about mundane tasks. It's a big critique of these types of games in general.

Maybe mixing meta-narrative with another genre could help address the engagement issue, though that'd be a massive undertaking for a jam timeframe. Another approach could be leveraging proven dopamine mechanics, like clicker/incremental gameplay (similar to Clickolding), which might keep players hooked while still delivering the meta-commentary. But it'll always be some kind of gamble.

Anyway, I'll stop here before I dive too deep into design theory. Appreciate you giving it a shot!

Death Collector by raymondz 2025-10-07T14:09:01Z

I really like the character design, they each have a lot of personality! The narration and story theme are engaging imo, i kinda want to know more. The platforming works overall, but some parts could use better design. The keymapping is also a bit tight for precise movement.