FoonLudum Dare ExplorerLD59 → SignalShooter

SignalShooter

By altiioo and

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.254
Innovation3.503
Theme2.503
Graphics3.003
Audio2.003
Humor1.003
Mood2.003

Comments

hammeredzombie 2026-04-20 15:16

i like the core concept but i feel like the execution of it got too complicated and the fun was lost

altiioo 2026-04-20 16:22

@hammeredzombie thanks for playing! I originally thought a game being too simple would rob it of its fun—but it turns out being too difficult does the exact same thing. but thanks for comments this and we will continue to improve.

hammeredzombie 2026-04-20 16:41

@altiioo my biggest frustration was the delay between shots. i wanted to spam to learn the gravity wells faster so i could figure out where the solution was, but i get that that makes the game too easy. if i had had a different kind of visual feedback to help me learn i think that would have subdued the frustration of not being able to spam

i completely ignored the multiplayer aspect too fyi, i just wanted get the yellow square to the red square and felt like the game was preventing me from figuring out how to do that.

hammeredzombie 2026-04-20 16:45

oh theres more levels.....hahahaha i got really unlucky with the gravity well one with the spinning X

coda-highland 2026-04-22 19:13

Link that works: https://files.jam.host/embed/$425136/47866/index.html

It's an interesting idea. I can't play it properly because I don't have a numeric keypad on my laptop, but at least I was able to work out a way to hit the target for the first player. Creative use of field-based physics!

picttarge 2026-05-02 17:41

At first a little complicated but as soon as you figure out a way to solve each level you can just repeat quickly to beat your opponent. Frustration with the same fire key being automatically defaulted to 'restart level' on completion so progression was hard having to repeat levels over and over.