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PING
PING
By picttarge and Antanites
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 565 | 3.37 | 18 | |
| Fun | 674 | 2.93 | 18 | |
| Innovation | 622 | 3.03 | 17 | |
| Theme | 517 | 3.55 | 19 | |
| Graphics | 612 | 3.30 | 17 | |
| Humor | 619 | 2.12 | 18 | |
| Mood | 572 | 3.37 | 18 | |
Comments
I didn’t have anyone to play with, unfortunately, but I still had a good chunk of fun swimming around and figuring out the controls. I liked that there’s some inertia to every move, so you have to plan your maneuvers ahead of time. The shockwave knocking you back was a surprise discovery. But why can’t you blow up rocks though? Wouldn’t that be fun while also countering opponents who hide behind them nonstop?
I really liked the minimalist wireframe aesthetic! The 'vector line' style gives the game a cool retro-tech vibe that fits the submarine setting perfectly. The sonar/scanning mechanic is a great way to interpret the 'Signal' theme.
My main feedback is regarding the multiplayer mode: I tried to jump in, but the world felt a bit empty and I couldn't find any obstacles or other players. It would be great to have some AI enemies or more visual feedback when scanning in that mode. Also, adding some more detail to the submarine and obstacles while keeping the line-art style could really elevate the look. Great technical effort on trying to implement multiplayer!
2026-05-03 08:43
The graphics and gameplay are interesting. Unfortunately, I started the game alone and had no one to play with. Therefore, I would like some simple test targets/ships in a single-player game.
Like the others I didn't have anyone to play with, but I really liked the movement and the UI looked great I was really impressed with the sonar system and think that you could easily turn this into a great single player game given some levels and AI to fight with a little story to go with!
Cool idea and concept, but as was said previously, some form of solo campaign would be nice.
Nice idea and concept with a nice UI :)