shootboots 2021-10-04 01:34
reminds of enter the gungeon. Really like it
Foon → Ludum Dare Explorer → LD49 → Dungeon Crumble
By picttarge
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.11 | 11 | ||
| Fun | 2.88 | 11 | ||
| Innovation | 3.00 | 11 | ||
| Theme | 3.66 | 11 | ||
| Graphics | 3.55 | 11 | ||
| Audio | 3.55 | 11 | ||
| Humor | 2.35 | 9 | ||
| Mood | 3.61 | 11 |
reminds of enter the gungeon. Really like it
Man the sound is terrifying, unfortunately the game is a very unstable for me, like half the time when I leave the room in the very first level, I get this error:
`new Light{x=1244.0, y=727.0, color=d2b48cff, on=true, name='newDefaultMouse'} total lights: 1 Exception in thread "LWJGL Application" java.lang.RuntimeException: Actor: Group | Label: Loading at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110) at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47) at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226) at uk.co.vault101.mythos.screen.LoadingScreen.update2D(LoadingScreen.java:126) at uk.co.vault101.mythos.screen.Abstract2DScreen.render(Abstract2DScreen.java:15) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:232) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:127) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: maps\level2.json (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:142) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:638) at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:239) at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:204) at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:197) at uk.co.vault101.mythos.screen.GameScreen.processCollisionMap(GameScreen.java:602) at uk.co.vault101.mythos.screen.GameScreen.show(GameScreen.java:154) at com.badlogic.gdx.Game.setScreen(Game.java:61) at uk.co.vault101.mythos.screen.ScreenManager.showScreen(ScreenManager.java:39) at uk.co.vault101.mythos.screen.LoadingScreen.lambda$fadeToScreen$0(LoadingScreen.java:221) at com.badlogic.gdx.scenes.scene2d.actions.RunnableAction.run(RunnableAction.java:42) at com.badlogic.gdx.scenes.scene2d.actions.RunnableAction.act(RunnableAction.java:32) at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65) at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98) ... 7 more Press any key to continue . . .`
And when I do get through the first level and then exit the room on the 2nd level the game doesn't continue and I just stand there at the exit frozen.
I took a look in the maps folder of the .jar and indeed level2.json does not exist, maybe a build problem?
From what little I was able to play it's fun, but the game itself is fairly unstable. It froze up after level 1 and I couldn't progress further. Let me know if you fix it, since I definitely want to play through the whole thing.
I want to play your game.
Cool concept! unfortunately it is also crashing for me after level 1. I hope to see more :)
Ah, conversion from lwjgl3 to lwjgl2 to resolve a runnable-jar build issue at the last minute for the compo seems to have caused a problem going from map to map. I can see about getting a fixed version up - thanks for the feedback!
I got to the second level! The sound effects & art are awesome, loved the feel when running & exploring!
Wow I love the aesthetics of this dungeon. I ran fast through it and I love the thought of getting really good and knowing exactly where to go to someday escape the dungeon. I love exploring and this provides a great sensation of exploration. thanks! NIce work!
I'm getting this error, what's going on ?
``` $ java -jar ld49-dungeon-crumble-bin-v1.0.2.jar WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/tmp/ld49-dungeon-crumble-bin-v1.0.2.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String) WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3 WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release Inconsistency detected by ld.so: dl-lookup.c: 105: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
$ java --version openjdk 11.0.11 2021-04-20 OpenJDK Runtime Environment (build 11.0.11+9-post-Debian-1) OpenJDK 64-Bit Server VM (build 11.0.11+9-post-Debian-1, mixed mode, sharing)
$ ```
Ok, I managed to run it by replacing, in the JAR file, liblwjgl64.so, with the file from my GNU/Linux distribution.
The game was a bit unstable for me as well, but I found arts and sfx very neat and well put together. The game itself has a very warm feeling to it due to the selected color pattern.