FoonLudum Dare ExplorerLD54 → Blind Exit

Blind Exit

By grafcube

View on ldjam.com

CategoryRankScoreCount
Overall2.7713
Fun2.7512
Innovation3.0012
Theme3.0413
Graphics2.8113
Humor2.6210
Mood3.0012

Comments

agent-peterson 2023-10-02 17:45

hey good start! I like the idea you were going with a mime gameplay. Unfortunately it leaves a lot to be desired I got bored when I reached the 4-5th interaction thing. after a while the walls became less of an interesting feature anad more of an annoying hindrance. It would have been nice if there was some mroe sfx to help with immersion as well other gameplay mechanics (maybe the mime can randomly becoem a real human and "see" the walls )

hangovergames 2023-10-02 18:42

Good start man. Finally can play, appreciate the Linux versiob

jk5000 2023-10-02 18:48

The idea is fun, but the game is really frustrating to play. And I did never find any super interesting clues/messages.

andrei-gusan 2023-10-02 20:12

I like the idea, but becomes boring after 20 seconds. Probably some new mechanics would be awesome to add. Something sort of friends that can help you find the path.

herman6006 2023-10-03 09:10

As other comments have said, I like the concept but think there needed to be more mechanics to make it interesting.

foursay 2023-10-03 09:11

"I am cringe and I am free", this is so far what I got. I believe there should be "to do "something since I am missing some exclamation marks. I am having fun just wandering there and good job!

quadrogun 2023-10-03 09:15

Cool idea, but I didn't understand why points of interest were needed on the map and how to win.

sevenone 2023-10-03 10:02

I like the mood and I think the idea is great too. Not particularly entertaining for long, but overall good work!