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Blind Exit
Blind Exit
By grafcube
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.77 | 13 | |
| Fun | | 2.75 | 12 | |
| Innovation | | 3.00 | 12 | |
| Theme | | 3.04 | 13 | |
| Graphics | | 2.81 | 13 | |
| Humor | | 2.62 | 10 | |
| Mood | | 3.00 | 12 | |
Comments
hey good start! I like the idea you were going with a mime gameplay. Unfortunately it leaves a lot to be desired I got bored when I reached the 4-5th interaction thing. after a while the walls became less of an interesting feature anad more of an annoying hindrance. It would have been nice if there was some mroe sfx to help with immersion as well other gameplay mechanics (maybe the mime can randomly becoem a real human and "see" the walls )
Good start man. Finally can play, appreciate the Linux versiob
jk5000
2023-10-02 18:48
The idea is fun, but the game is really frustrating to play. And I did never find any super interesting clues/messages.
I like the idea, but becomes boring after 20 seconds. Probably some new mechanics would be awesome to add. Something sort of friends that can help you find the path.
As other comments have said, I like the concept but think there needed to be more mechanics to make it interesting.
foursay
2023-10-03 09:11
"I am cringe and I am free", this is so far what I got. I believe there should be "to do "something since I am missing some exclamation marks. I am having fun just wandering there and good job!
Cool idea, but I didn't understand why points of interest were needed on the map and how to win.
sevenone
2023-10-03 10:02
I like the mood and I think the idea is great too. Not particularly entertaining for long, but overall good work!