FoonLudum Dare ExplorerLD56 → STONEMOTH

STONEMOTH

By bradjste and Sabrina Palmer

View on ldjam.com

CategoryRankScoreCount
Overall4783.6124
Fun5593.3824
Innovation943.9524
Theme1684.1324
Graphics9282.6524
Audio5633.0624
Humor9012.1623
Mood5203.5424

Comments

wisstopher 2024-10-08 13:44

Really innovative little puzzle entry that had me thinking throughout. The progression through the levels felt good. Great jam.

zwartraider 2024-10-08 13:46

Really cool gameplay mechanics! Leading the moths is fun on its own, but it gets really good once you have to figure out all the twists and challenges in the subsequent levels. Great game!

ping78 2024-10-09 04:02

*Some of you may die, but that's the sacrifice I am willing to make.* Great job on this innovative little puzzle game, loved playing it.

pachino55 2024-10-09 05:15

Super cool mechanics

pabbers 2024-10-09 05:19

super innovative on the theme!

sviborg 2024-10-09 06:22

The butterfly mechanics are just awesome and the further you go through the levels, the more interesting it is to solve the puzzles. The game kept me on my toes and made me think at every stage. Great job! ๐ŸŽ‰๐Ÿ‘

juju 2024-10-09 16:26

Very cool game! Kinda like a more relaxed Army Corps of Hell.

foursay 2024-10-10 04:28

Wow, this entry has way more depth than I initially thought! The gameplay really reminds me of World of Goo, but with a gathering swarm vibe and RTS-style movement, which I really appreciate. Using left and right clicks to control different groups is tricky when youโ€™re trying to quickly merge and split them, I almost wish I had two mice (or maybe dual joysticks, lol). Anyway, really solid job!

alchemic 2024-10-10 09:14

Very interesting game. I liked the mechanics a lot. The last level had me a little perplexed though, I had no idea how to solve it, and I just sent my guys straight up the wall somehow without using all the colors.

Despite the simplicity, the visuals were very nice.

mhorth 2024-10-10 20:45

Great job here! You followed my favorite rule of puzzle game design:

> The difficulty should be "how do I solve *this* puzzle", not "how do I play this game?"

The rules were disclosed progressively over the first two levels, just learning about moving and then learning about changing colors. This makes the new player experience so much better than starting with a level about playing with two colors.

I think an interesting puzzle idea if you want to make more would be a level *after* color changing is introduced, where players must keep some of the creatures un-colored. That, and requiring multiple color changes to progress through a level, especially if that includes partial backtracking.

The art was minimal but that did not detract from the gameplay at all, at least for me. I was very engaged the whole time.

ryuu 2024-10-11 03:59

Very nice game! The mechanic is so cool, I couldn't get to the end because I kept killing all of them but enjoyed playing very much haha

beelzeboss 2024-10-11 14:58

Very creative puzzle game. The progression is great and there is a lot of potential in the concept. It was fun, GJ!

renier 2024-10-12 14:45

Nice game and well crafted mechanics! liked the colour changing elements and introducing a second swarm! well done!