eevee 2017-05-04 02:53
Little confusing to get into! I assumed WASD would be movement but didn't work, and I was halfway through the game before discovering they switched between colors/waveforms — they didn't do anything when I first started, of course. I had trouble navigating with the mouse, since it's hard to tell exactly where the player is relative to the force fields. I collected a few objects that don't seem to do anything? And it seems almost arbitrary which color/waveform will kill creatures or open locks; I ended up just trying everything, and almost didn't realize I could kill anything at all.
All that aside, I do like this take on the theme, and the idea of collecting waveforms is very interesting! I think that could be applied to a slightly more puzzley environment, maybe, where the world has subtle clues about what works where, and there's a consequence for guessing wrong. (Or maybe there _are_ clues here and I totally missed them.) I also liked the switch puzzle at the top, which seemed straightforward but actually needed a little backtracking; I didn't expect you to get that much mileage from such a small space.
Did you make the art? It looks like several different styles.