FoonLudum Dare ExplorerLD38 → Dystopian Circuit Board

Dystopian Circuit Board

By plasmonic

View on ldjam.com

CategoryRankScoreCount
Overall2.256
Fun2.006
Innovation3.256
Theme3.006
Graphics3.007
Audio2.756
Humor2.756
Mood2.006

Comments

eevee 2017-05-04 02:53

Little confusing to get into! I assumed WASD would be movement but didn't work, and I was halfway through the game before discovering they switched between colors/waveforms — they didn't do anything when I first started, of course. I had trouble navigating with the mouse, since it's hard to tell exactly where the player is relative to the force fields. I collected a few objects that don't seem to do anything? And it seems almost arbitrary which color/waveform will kill creatures or open locks; I ended up just trying everything, and almost didn't realize I could kill anything at all.

All that aside, I do like this take on the theme, and the idea of collecting waveforms is very interesting! I think that could be applied to a slightly more puzzley environment, maybe, where the world has subtle clues about what works where, and there's a consequence for guessing wrong. (Or maybe there _are_ clues here and I totally missed them.) I also liked the switch puzzle at the top, which seemed straightforward but actually needed a little backtracking; I didn't expect you to get that much mileage from such a small space.

Did you make the art? It looks like several different styles.

eevee 2017-05-04 02:53

(oops, double-posted)

nardandas 2017-05-10 19:45

I really enjoyed the art style, it felt really fun and arcadey. I also though that the puzzles looked interesting, but sadly, I had trouble interacting with the game. The movement felt really unresponsive, and the game didn't give me much feedback for my actions. If these issues were fixed, I would love to give it another play. The puzzles really do look interesting, they just need to give the player more feedback as to what they're doing wrong.

theslate 2017-05-19 05:47

The phase/color weapon things was a cool idea. I wasn't sure what combos made things blow up though. The click to move seemed off. I beat it though! Good job.