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Grim Groupies

By kramdar

View on ldjam.com

CategoryRankScoreCount
Overall7313.2720
Fun7203.1320
Innovation2603.5520
Theme3563.6920
Graphics4983.6120
Audio5882.8020
Humor6982.6620
Mood8652.8820

Comments

kramdar 2017-12-05 02:43

Feature creeped again but it's a game and I can call it done enough to submit for the jam. Had a lot more planned that had to be dropped and got caught up on a few silly things that killed time. Looking forward to the next one already!

kirill-venzhin 2017-12-05 03:50

looks fun!

cortexdeveloper 2017-12-05 04:15

dark theme is great :grin: hope you finish this game

kramdar 2017-12-05 06:26

Thanks, I do plan on improving and expanding it!

chinykian 2017-12-05 08:53

What a hilarious game! XD After a while I had a lot of trouble lugging around the group of followers, but I imagine that's the whole point! Great work!

makerart 2017-12-05 12:13

Cool! I think that don't saw such mechanic befor! And it's more fun becouse of posibility of becoming angry agains you again. Thanks that is fill more like arcade not just a puzzle game! The art is good, and funny as well!

jasperarmstrong 2017-12-05 21:07

Fun idea! I couldn't really figure out how to get past archers or get them on my team, maybe I was missing something. I do see a lot of potential for a bigger game centered around this idea though, it could be very cool.

jcourt 2017-12-06 00:36

Very well done! I love this mechanic. I can see how it could be good to make it hard to maneuver your whole group through a passageway, but a simple way of telling your minions to try to move closer to you might be nice might be nice, just to help keep them from getting stuck away from the main.

pvtroswold 2017-12-06 03:43

Interesting game, sort of a genre mash-up, in a good way! Nice art too.

kramdar 2017-12-06 21:45

@jasperarmstrong @jcourt The archer section is actually not working as intended in this version. You can push past them since you respawn over and over but it's because in the final time crunch I messed up the level geometry somewhere. I'll be redesigning it for future versions so that's fixed and you don't lose as many followers in the level. I'm also playing around with a way for the minions to passively group up more but I'll make it a manual action if it doesn't work out nicely. Thanks for all the feedback everyone!

dimesto52 2017-12-08 21:42

the enemy attack behind the wall

acr515 2017-12-08 22:01

Good game, but just kept dying over and over again against this seemingly unstoppable band of archers who I couldn't reach. A tutorial would be nice as well. This is a decent game though, I really like the concept, good job!

hayzar 2017-12-11 22:56

I had a lot of fun at first but at some point I didn't know what I had to do, was kinda lost lol. It's a great game overall and has a lot of potential! Congrats

pogo 2017-12-13 20:47

Interesting idea, the zombies definitely get in the way when you have lots of them. I couldn't actually find a useful way of using the zombies, since they just get turned back into enemies as soon as they get hit, making it even harder to progress. I couldn't work out what I needed for the skull, and navigating became a real hassle once I had white knights and archers following me everywhere.

ciderwrath 2017-12-14 07:37

I really loved the mechanic of the game. It only got more and more fun as I had more followers but it became a huge nightmare after I had to try and get them all back after I died, so it fit the theme incredibly well. I do wish that the vertical hallways were a little bit wider so it wasn't just the right size to get stuck and move at incredibly slow speeds, but guessing that might of also been intended. I also feel a little dumb, but it took a pretty long time for me to get past the starting room since I wasn't standing in the right spot to interact with the door (can only do it on the left most side). AI think an indicator of where you can interact with things or have a larger zone to interact with an objects would help. Other than that, game shows a lot of promise and was fun.