cincerteri 2019-04-30 02:25
I really liked this game. It had an interesting twist on the the theme, and the graphics were beautiful. It had a great atmosphere as well.
Foon → Ludum Dare Explorer → LD44 → Mind Over Matter
By mza
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 369 | 3.61 | 49 | |
| Fun | 651 | 3.17 | 48 | |
| Innovation | 157 | 3.66 | 48 | |
| Theme | 137 | 3.88 | 47 | |
| Graphics | 190 | 4.13 | 48 | |
| Humor | 699 | 2.57 | 35 | |
| Mood | 58 | 4.10 | 48 |
I really liked this game. It had an interesting twist on the the theme, and the graphics were beautiful. It had a great atmosphere as well.
@cincerteri thank you. 😁
Absolutely beautiful! The mood was incredible and the way you based the entire game around the theme was genius. The one thing that would improve it is less camera wobble when jumping. I know this is meant to enhance the mood but I found it hindered me a lot when judging jumps. Overall an incredible game and, with a bit of polishing, could very happily end up on Steam!
@notsoepicgames Thanks for the kind word + feedback. I have been honing my art skills over the last year or so - So im glad.
I liked this game so much! I think there was an issue with the trees behind (it moves wasn't fluent) but after few minutes in game I've got used to it ;) Graphic was fantastic, mood was brilliant. P.S. Ye I died many times but it were some kind funny xd
Thank you for playing my game! if you want to have both endings... just turn your back on your fate ;)
About your game, I liked it. Great atmosthere and beautiful graphics. Well done :)
almost got to the end but couldn't figure out how to get past a large jump, sad times but lovely game still!
it is very atmospheric and well made! simple, enjoyable and appropriately difficult imo
Overall this was a good game. Got to the end but ended up walking across the bottom when I got to the ring platform parts because it was too much of a hassle to try to scale those. The atmosphere was greatly implemented. Not sure what disorder did what but it was a pretty neat punishment. Good job!
This was really great. the graphics where amazing and everything was so good. I had a lot of fun playing this game
Graphics are really good, and it is a very nice concept. By far one of the best games i've seen
I really like graphics and the idea of the game, but to be honest gameplay just didn't feel fun at all. The main issues were awkward controls and camera. But I still enjoyed the game a lot, great job!
Nice style and interesting idea with the death, the one where you have to press Q all the time was a bit annoying though haha, but surely that's the point! Unique and atmospheric. Great job!
Mood and art through the roof :D
Nice idea but I got to the point where I was almost constantly stopped by the Q thing and it got a bit annoying. Also it was a bit weird that the camera jumped faster than the character. I liked your take on the theme, the graphics and the mood was certainly spot on. Nice job overall!
The mood is well set up and the art is beautiful! There are some issues with the way things move, like when the camera moves up when the character jumps... It's hard to see where to land ^^'
Again, really good job for the mood and the art!
This game was really hard to play for me - which I guess is the point? I think it does capture that feeling as I'm down with a bit of dizziness at the moment but the game really does exacerbates my dizziness.
There are a lot of blind jumps in this game I feel.
The camera needs to update in a LateUpdate I think, as it felt really jittery, and felt too wobbly at times - maybe having the camera vertical axis fixed in some way would help.
Great atmosphere and mood though, and I could identify with some of that anxiety feeling (as I recently had :P).
This game is actually incredible. I'm not able to get to the end, but I feel like you've definitely captured what you were trying to. Thank you for making this. It's cute, it's dark, it's an incredible start. With a bit of polishing, this could easily be a game on Steam.
@sbeif @poffle thank you and I'll try to make the Q pressing less annoying 😋
@randomphantom I agree, theres only a few games that tackle this all to common subject matter.
@nebulousharmony @melaniee thanks for the kind words.
What a nice game! I love how the game changes every time you die. A little problem though, I seemed unable to get through this hole , I don't know if it's a bug or just me being a terrible player.Anyway ,love your game.微信图片_20190503151845.jpg
@hans1203 thanks you. I realised that those sections are very difficult. I'm gonna make the hole bigger in a future update.
WoW, great one. I love the visuals, especially the chozen colourpalette!
Great visuals and use of the theme! The platforming felt a little floaty (but I think that's what you were going for which is fine) and the camera made it difficult to see where I was landing sometimes. Also the effects became a little overbearing sometimes, having to mash q every few seconds disrupted the flow quite a lot. Other than that it's a great idea though, I hope you work on it more in the future!
This game is very difficult, and it's particularly difficult in the way of "this is really hard and I don't see a way to get better, the only option I have is to keep pushing on until it's over". And while that makes for an incredibly frustrating gaming experience, it works wondrously thematically, what with the core themes being mental illness.
For me personally, getting to the finish line was not very fun (I did get to it though!), but I think that's sort of the point the game is trying to get across. Games don't need to be fun to be good, and I definitely think you've succeeded in being good (and of course, the great aesthetics and sound effects all further serve in that regard).
Nice job! Really like this game!
This art style is scary giving it a nice atmosphere! Great job! :D
Very interesting! I loved the art direction you took with this, the shades of red black and grey create a compelling mood. I had trouble telling what things would hurt me or not though, it may help to mark those with a clearly identifiable color or pattern. I also love the concept of representing mental afflictions through camera/gameplay changes, and collecting them over time as you die. Nice entry!