FoonLudum Dare ExplorerLD51 → Shadow Blood

Shadow Blood

By dssdiego, Jackson_william, Pyliot and JulinDutra

View on ldjam.com

CategoryRankScoreCount
Overall12172.4514
Fun12172.1614
Innovation11942.2914
Theme10573.0014
Graphics10152.7514
Audio7532.4114
Mood10962.7014

Comments

bredera 2022-10-04 08:51

Cute little game, I did not really understand the rules of the game because I always get reset and most of the times there was not a path to the exit of the level. making me just sit and wait in the hope that next time there would be... Music was off on startup but when i pressed esc it started playing and was pretty fitting for the environment. Pretty good job!

davidtheginger 2022-10-05 02:40

I like the overall concept as well as being able to be the baddie is always fun. It feels like the design of the game lends itself to be made worse by the theme, as waiting 10 seconds for the paths to update feels a bit like a chore when the pathing is so random. This might be fixed by changing it so one of the 10 seconds isn't just one of the paths disappearing, but instead it being replaced with the new path, reducing the overall wait time by a third.

thedashdude 2022-10-05 02:46

Nice music and art, and game controlled well, but the levels seemed to mainly involve waiting. I think you should have leaned into the panic of reaching a platform or maybe the puzzle elements. Nice work, though.

atwooooooood 2022-10-05 03:31

Cool idea. I like the music BTW. I would like to see the level design to be polished. Now the floor switch seems a little bit random. I am waiting for a correct floor shape for too long a time.

robobarbie 2022-10-05 03:32

Very nice art and animations -- the skull especially!! I'd echo what others said that the randomness of the pathing made it a bit difficult at times, but I still really loved this and saw what the dev was going for. Great work!!

danield 2022-10-05 03:36

I thought the art and music was cool, it had a very genuine retro feel. It reminded me of games I played when I was a kid.

I found the game unplayable though, on my first attempt, because I just didn't get how the mechanic worked. I thought I'd give it another try because no one else had that problem in the comments, and I did get it, but my character didn't spawn in the second level. I played a third time, and it took forever to give me the RNG to get across, and I didn't spawn again.

Props for using Godot btw.

beefsock 2022-10-06 16:34

I wish the web version worked but I received the error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."

Ended up downloading the game and playing though. Nice skull/bat character and color palette!

boorulz 2022-10-08 06:16

Nice pixel art, but I wasn't a huge fan of the 10 second wait for the map to change. Maybe have something to do while we wait for the map to change?

jonathan-lorenz 2022-10-21 17:55

I like playing as a flying skull bat but I had no idea how to get to the exit. I think the tutorial need more explanations. How are we supposed to traverse the shadows?