daedolon 2016-12-12 03:19
Really like the visuals, reminds me of AITD.
Foon → Ludum Dare Explorer → LD37 → UZI DUDE
By qristofer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 69 | 4.00 | ||
| Mood | 404 | 2.87 | ||
| Overall | 485 | 2.94 | ||
| Theme | 494 | 3.07 | ||
| Fun | 531 | 2.50 | ||
| Innovation | 570 | 2.13 | ||
| Coolness | 1224 | 35 |
Really like the visuals, reminds me of AITD.
Nice graphics, impressive for going right from GL API. Hard to reproduce that in an engine I guess
Very fun, I can use the gun as a propulsion mechanism
nice slimes by the way
@KadaDev
The GL API part is not that hard, software rendering would be the hard part. Everything is drawn by setting values in an array of pixels with code running on the CPU, instead of instructing the graphics card to do it via DX/GL.
However, since there are only flat colored triangles, no color or uv interpolation, it's really not that hard to do. It took me about two hours at the start of the jam to get "hello triangle" out on screen.
If you you're interested in knowing how it works, there is a function named "fill_poly" in the src file draw.c.
sick techh!!
Props for doing SW renderer, loved it.
WinAPI? Why would you do that to yourself?! Just use SDL like a normal person!
Seriously though, props for going the hard route. Impressive work for 48 hours. However, I did have a good chuckle when I saw "2 h left time to design the game.... ;-;"
Graphics were great, audio would've been nice, and the gameplay was...acceptable. Graphics though made up for it in my opinion. I love that super low-res style.
i liked the visuals, reminded me a bit of the very first tomb raider games :D but i have to say the controls were very clunky, character seemingly randomly turning in another direction and very hard to aim :O buuuut it's very impressive that you did the whole 3D part from scratch :O
Pretty impressive considering you didn't use a premade game engine. Props for that!
Like somebody said already it looks like AITD, which is great ! Both the look and the animations ! Cool...
I like your style man, good job!
The controls are a bit hard to actually hit soemthing. Also the camera works against me and enemy can spawn at the same location as I so I just died anyway i love the graphics and the "new" idea.
Nice visuals! But controls are frustrating a little.
Why, god, why is this camera at the center of the arena ?
An why does my bullet have the same color than the floor ?
I had a really hard time understanding that I was Shooting.
Howerver, after a few minutes, I eventually had fun.
And I'm fond of your art <3
Congrat on making a game !
Thanks everyone for your trying the game. :D
"Why, god, why is this camera at the center of the arena ?"
"An why does my bullet have the same color than the floor ?"
-Because it's made in 48h. ;) I could move the camera or make the bullets pop out more, and more, it would take 5 minutes. But at the time of the deadline, I was focused on things like just getting the bullets to work in the first place.
I utterly love these graphics, giving me a really early PS1/ late Amiga feel. The colours are amazing. Gameplay while simple is very fun and easy to control. The camera is a bit of a pain but nothing too bad, great stuff! :D