gus 2015-08-24 22:28
Ok, first off, the buttons aren't working correctly, they only execute their functions when I click slightly above the word(s) in it
Second, the papers have their own depths (or z-order, don't know how it is called in Unity), so I can never read the bottom one without removing the others and that's kinda hard because...
Third, it's never clear how am I supposed to toss the paper out, I tried tossing it to the left, up and down, and I thought you forgot to create a "tossing mechanic" until I realized it was supposed to be tossed to right, an ingame hint or tutorial would be useful.
Fourth, I barely read the first case and I could easily pick the right loophole, because the right option had a huge contrast with the others and was the only one using actual information of my client.
I dropped the game after this, maybe it would get more challenging, but in the overall aspect it didn't captivate me.
C'mon, man, your idea was awesome, but try harder next time.