gigaraptor 2015-08-24 19:56
The voices are hilarious, although the animations are meh and the hitboxes are a little big
Foon → Ludum Dare Explorer → LD33 → Minotaur
By mrsylar59
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Audio | 490 | 2.89 | ||
| Theme | 519 | 3.46 | ||
| Humor | 551 | 2.73 | ||
| Mood | 792 | 2.75 | ||
| Innovation | 875 | 2.52 | ||
| Fun | 895 | 2.54 | ||
| Graphics | 928 | 2.43 | ||
| Overall | 1020 | 2.57 |
The voices are hilarious, although the animations are meh and the hitboxes are a little big
Half of my gameplay I was stuck in the walls, i don't mean that i didn't have fun, i did, it's a cool game concept.
I liked the overall mood and the graphics (the sprites were well-drawn in particular). The gameplay was pretty solid although it felt like a bit of a slow start. I also found the player movement slightly buggy (sometimes lost the ability to move in certain directions for some reason).
Nice idea .. keep working
I like this idea a lot. good job!
Fun game, but I think you should lose points for destroying the walls of your labyrinth. I agree the hitboxes were a bit big, so I ended up cheesing the wall breaking mechanic to just ignore most obstacles. Nice entry! Oh. and it crashed on the level with "Make them pay" written on the floor in blood.
FATAL ERROR in
action number 1
of Step Eventobj_human
for object obj_fireball:
Unable to find any instance for object index '9' name 'obj_human'
at gml_Object_obj_fireball_Collision_9
The controls feel wrong, you get stuck on every wall you touch and you cant move diagonally. I also had trouble with the wall breaking action especially beacause you have to destroy two blocks next to each other. Could be a really nice game but it needs to be polished.
Nice entry. Smashing walls to avoid fireballs sometimes was good. I laughed when I read "MAKE THEM PAY" scrawled across the hallway. :-)
Hit the same error as above on the same level when there was one human left.
The walls were a little sticky and the hitboxes were a little bigger than I expected, but once I got those things figured out it was smooth sailing! Nice work!
Not bad, but the controls are a little bit fuzzy.
I loved the voice of the humans. I wish we could smash them with the Space too.
I am wondering if keyboard only or joystick controls would have made the experience better. Breaking walls is nice, but I ended up abusing it to avoid all traps. And the joy of exploring the labyrinth was gone. As AndyBrown said, having some penalty when breaking walls could maybe work.
Good overall job anyway ;)
Well done! You should add a malus for breaking walls to avoid the hide-and-seek effect: traps can be avoid to easily
reminds me of gauntlet, controls seem broken though.
Voice sound effects are great, especially the humans, Quite funny! Reminded me of the squeaky elves in Gex 3.
Instead of making them pay, why can't I make them...
... pray? #stopviolenceinvideogames