deadpan-gamez 2015-08-24 20:38
Great Job! CLICK ALL THE THINGS!
Foon → Ludum Dare Explorer → LD33 → Uprising
By sparky99
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 729 | 2.94 | ||
| Mood | 744 | 2.50 | ||
| Innovation | 820 | 2.31 | ||
| Overall | 821 | 2.65 | ||
| Graphics | 914 | 1.71 | ||
| Coolness | 1842 | 33 |
Great Job! CLICK ALL THE THINGS!
Great Job! Really enjoyed it! click all the things!
Not one of the more fun or interesting clickers I've played, but I loved the use of the theme, particularly at the end!
Clicking games always seem like more a chore to me than anything, I like seeing numbers get better, but, it gets old fast. This is an interesting take on the formula with the influence system, but I'm not sure how it fits into the theme. Regardless, I had a good time playing this. Well done on making a game in 48 hours!
Lots of clicking, would be nice to know what effects some things have
Worth seeing through to the end to get the message from the game. More than just a clicker; It's a metaphor.
Lives taken to free your people: 2147489
Cool game, would be nice to see some statistics on what the differences between the various cities were if they were freed!
Nice clicking game, good job guys !
I have to say, I have a weakness for these kinds of games. It has a lot of potential in the graphics department. I also feel like it would be considerably better and more meaningful if it were an unfolding game instead of a straight clicking game. Check out "a dark room" to see what I mean. The importance of "motivation" seemed sort of lost on me. It became irrelevant fairly quickly.I wasn't a huge fan of the ending. I think the theme could have come in sooner.
Great idea, but I want more to do. Great idea, but I want more to do. The end was good, but also a bit too obvious.