FoonLudum Dare ExplorerLD31 → Mobile gamer simulator

Mobile gamer simulator

By skyr

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CategoryRankScoreCount
Theme454.32
Humor893.52
Innovation1913.69
Mood6742.81
Graphics7382.79
Audio7602.33
Overall7892.97
Fun8342.79
Coolness155045

Comments

pcholt 2014-12-08 09:12

Clever concept! :)

swedishbacon 2014-12-08 10:44

Thats pretty funny! haha

donutttt 2014-12-08 18:14

Is it a finger or a... maybe that's just me haha. Nice work though, it's an original idea and it's well executed.

jjevil 2014-12-08 18:14

Freakishly big finger on my screen. Cool.

perfect-victim 2014-12-08 18:18

very good take on the theme

tonasz 2014-12-08 18:34

Mobile games without microtransactions? Always cool! ;) I liked finger mechanics making even simple things harder (but still on level giving satisfaction) due to controls and covering half of screen (like in real life).

x70x 2014-12-09 17:02

Fun idea, and it was executed pretty well!

geckojsc 2014-12-09 20:28

Best take on the theme I've seen so far! My one criticism is that even with the silly finger simulation controls, the games all seem a bit too easy, with no real difficulty curve.

mrexcessive 2014-12-10 15:53

Hi there. Nice idea, well executed. Serves to remind how annoying touch interfaces can be 'cos finger gets in the way. Good job!

plonkydonkey 2014-12-10 17:46

Very Nice Concept

zeal 2014-12-10 17:47

Great, well thought out! Can't see what's behind the finger, that's what is irritating when I play on mobile.

thomastc 2014-12-15 20:50

Interesting idea. I think it simulates some mobile design considerations quite well, like fat-finger inaccuracy and view obstruction. Now go integrate it with the Android and iOS emulators ;)

zatyka 2014-12-16 01:44

That was sort of fun. While it incorporated the theme well, the game would probably be better without the whole phone simulation aspect.

donovanwu 2014-12-21 04:15

That's three games on one screen! Nice idea! XD

hissssssssss 2014-12-29 10:21

This is a cute minigame collection! Each game could have individually used some polishing (a lot of the enemies were too small, for example), but the finger-on-screen control was novel.