wezley 2014-12-08 03:44
Incredibly complex, I like it though.
Foon → Ludum Dare Explorer → LD31 → Automabot Battler
By neilo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 59 | 4.07 | ||
| Overall | 433 | 3.31 | ||
| Fun | 535 | 3.10 | ||
| Mood | 568 | 2.92 | ||
| Audio | 574 | 2.67 | ||
| Graphics | 663 | 2.93 | ||
| Humor | 760 | 2.20 | ||
| Theme | 972 | 3.21 | ||
| Coolness | 1550 | 45 |
Incredibly complex, I like it though.
Had a few goes, it's complex but you can create a pretty powerful bot if you refine for a while, pity that makes the enemy stronger too :P
Just don't make the bots *too* good ;)
Hi there. Like the idea. I think it may need a simpler way in. Not sure much need for state label and go to state without any conditionals. Making player play their own algo at next level is a clever way to self-balance the game and keep it challenging. Good job!
mrexcessive: The state stuff was sorta put in. Each statement also has an implicit conditional on it, so I've done an example that switches state in an attempt to only evade and heal (the fewer instructions the lower latency on response). I did want to make it a bit more complex and become more programmable by using a simple assembly language, but I felt that would have just complicated things further. Thanks for the feedback though, glad you like the idea!
By sorta put in, I meant sorta forced in. Was originally just jumps but it was too complicated to work with reliably.
This is certainly the most approachable Write Your Own Killer Robot game I've played. I like that you didn't over simplify to the point of stupidity, but I can see it being possibly too complex for non programmers. Nice work, would deathbot again
Nice idea for the game
It's fun to play, but it takes some time for you to understand how to control the bot. I got confused with the distance units and the spread and power of the weapons. It would be fun to see your bot battling bots made by other people.
I'll be honest, this is way too complicated for me to want to play it for long. I have to keep going back to your entry page to reference the rules. It seems other people enjoyed it though.
Really awesome idea! Team battles could be neat, 2v2, or even 8v8 with different area attacks (line, cone, etc). Might also be fun to set up a free-for-all arena with a bunch of randomized bots, and use the victorious bots' data as a seed for the next generation of bots. Natural selection at work!
Well done!
You've built a really cool system. I found it hard to get into it though. And once I did, it seemed like it was really easy for any bot that uses heal to stalemate really quickly. It also seems like the energy requirement on weapon b is way too high for it to ever be useful.
Bonus points for an ambitious game concept. I always liked games where you don't have direct control over your characters and such. Sort of set it and forget it and hope you were clever enough to win. Neat idea. I'd love to see it refined!
I liked a lot. It has given me an idea for an upcoming game. Great job.
I love the game.
Really cool design base. Found it kinda complicated but I felt more at home with the programming inspired instructions, instead of the oversimplified controls most games give nowadays. Good work xD!
Complex but a lot of ways to dig into the game. I kinda like it.
weird!!!