FoonLudum Dare ExplorerLD30 → Introspection

Introspection

By jean-phenix

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CategoryRankScoreCount
Innovation1063.62
Theme1113.74
Graphics1464.00
Humor3712.44
Overall5572.95
Mood5962.67
Fun6702.45
Coolness165936

Comments

snooze82 2014-08-25 13:36

that's my head, that's my head. full of stuff :D nice gfx

mrbungle 2014-08-25 13:38

When I click to start it just displays a picture and there seem to be no active controls...

mrbungle 2014-08-25 13:40

Nevermind! It probably was Firefox being weird - seems to be working fine in Chrome

mrbungle 2014-08-25 13:44

Not sure I'm getting what you're meant to do, but a cool concept and absolutely lovely artwork.

naytron 2014-08-25 13:59

Could give clearer instructions to the player, was a pretty confusing experience, good graphics though and feels like it has good potential.

jean-phenix 2014-08-25 16:43

I've tried with Firefox and everything works fine (except the weird fact than when changing room the fade is black instead of white). At the beginning of the game, you have to click in the middle of "drag and drop the character to begin", it's normal, no other controls are supposed to be working. Then you can do whatever you want.

mrexcessive 2014-08-25 17:39

Hi that's a weird game you made there! I like that your available inner-world space reduces, and that you forget things.

solifuge 2014-08-27 18:15

This was a neat game with gorgeous graphics, and I actually didn't find it too hard to figure out (too much time spent playing The Sims as a child, perhaps?); I think I figured out what was going on with both characters on my first run. The gameplay was very frustrating though since I felt I couldn't actually control the topic of conversation on my end. I also got distracted and lost a lot of time with the "arrange your inner world" thing, since I thought it was going to have a gameplay impact... like, do I put the flower on my head to make it be "on my mind" so I can talk about it? Or what?

I like the idea of having an aesthetic choice like that--it was a really nice touch in a jam that is so severely limited by time constraints--but I think that when you don't have control over the main gameplay mechanic in a game with time constraints, the player will assume that control has to be earned somehow (and thus waste even more precious time rearranging the inner world...) So, I would say that an update in UI next time while keeping everything else the same would really improve it.

Thank you for the game!

liquidminduk 2014-08-28 09:30

had a problem with firefox also, chrome fixed that.
Love the visuals, simple and clean. But there needs to be clearer direction for the player

mechanicmoon 2014-08-28 23:27

Amazing graphics! Awesome!

benjamin-soule 2014-08-31 16:08

Very neat idea. It's still in a sandbox form but could be implemented with a good gameplay.
Trying to find all the differents objetcs seems the obvious choice but you could also do great things with the filling concept. You could gain some space back by traveling and most objetcs by speaking. So if you spend to much time talking you inner wolrds get smaller but with a lot of objetcs and if you travel a lot it gots bigger but only with things you can see.
Choosing what you can speak about by rearranging your inner world in a speical talk bubble would be great. Especially if you can put objects together to make some kind of sentence. ("me"+"you"+"spaceship"+"moon")

linuus 2014-09-06 17:12

Wow. Just Wow.

apiotrw 2014-09-13 15:37

Very nice and unusual concept with cool physics effects :)