FoonLudum Dare ExplorerLD30 → Space Mail

Space Mail

By jab

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CategoryRankScoreCount
Humor3372.71
Innovation4793.26
Fun5853.00
Mood6302.89
Audio6912.45
Graphics7152.87
Overall8022.96
Theme8082.87
Coolness162637

Comments

jab 2014-08-25 02:07

My first game using Unity (First 4.6 then mid-jam aborting since only 4.5 player works)! Was nice to take a break from C++.

mrbungle 2014-08-25 13:35

Unless I'm being stupid this is incredibly difficult... Cool idea though. I don't understand how you get credits so you can buy more belts, delivering correct mail doesn't seem to do anything.

hobomechanistic 2014-08-25 13:36

Pretty cool game :) It would be nice if you could get mail packages to disappear quicker when they fall off the belt-o-matics, even if you had to pay credits.

I also had one of my belt-o-matics get stuck after buying it because I bought two at the same time.

kiwiboi 2014-08-25 13:37

Really nice game! Connected worlds in an unique way, expected a lot of space but this was innovative! My packets got owned though, and then they were in the way :(
But fun! :)

ofursnati 2014-08-25 13:46

Nice game. Hard as hell. GJ.

vallar 2014-08-25 15:04

At first I wasn't sure about the concept or how this plays. But once I played it, it was fun figuring out a strategy and not messing up.

It was hard to get things right and took me a few times until I was able to figure out the ins and outs of the belts. I earned a few credits but I wasn't sure how I can get more belts.

At first I didn't see the sign saying "Buy More belts" I was more fixated on the other parts of the screen (and the grey button on top of grey wall wasn't quite visible).

Once I found the button the game turned to be much easier than I expected.

Cool concept and take on the theme. Nicely done :D

mrexcessive 2014-08-27 11:52

Hi there. Interesting and novel idea. I found it difficult to move the belts around fast enough.

tbamberg 2014-08-27 22:06

An auto sorter of some kind, even if only for two colors, would have made this loads easier. Cool game nonetheless :)

kerdelos 2014-08-28 13:16

I like the concept but I found the control too hard to enjoy really the game. Cliking over and over to get the arrow in the right direction makes me put the arrow in the wrong direction and there is no way to correct my mistakes. But if you added some kind of logical block to the belts, I think it would be more enjoyable(like if it weight more than 20 kilos go left, if it's blue go up, and stuff like that).

dusho 2014-09-01 19:28

nice one..
I think there is a bug when clicking on purchase more than once and only then trying to take purchased belt.. second one can't be dragged

razoric 2014-09-03 12:44

Wow great concept! If you balanced it a little better you could have a hit on your hands.

TaoPhoenix 2014-11-10 07:39

Yeah, I too liked the idea but the difficulty was too hard!