jab 2014-08-25 02:07
My first game using Unity (First 4.6 then mid-jam aborting since only 4.5 player works)! Was nice to take a break from C++.
Foon → Ludum Dare Explorer → LD30 → Space Mail
By jab
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 337 | 2.71 | ||
| Innovation | 479 | 3.26 | ||
| Fun | 585 | 3.00 | ||
| Mood | 630 | 2.89 | ||
| Audio | 691 | 2.45 | ||
| Graphics | 715 | 2.87 | ||
| Overall | 802 | 2.96 | ||
| Theme | 808 | 2.87 | ||
| Coolness | 1626 | 37 |
My first game using Unity (First 4.6 then mid-jam aborting since only 4.5 player works)! Was nice to take a break from C++.
Unless I'm being stupid this is incredibly difficult... Cool idea though. I don't understand how you get credits so you can buy more belts, delivering correct mail doesn't seem to do anything.
Pretty cool game :) It would be nice if you could get mail packages to disappear quicker when they fall off the belt-o-matics, even if you had to pay credits.
I also had one of my belt-o-matics get stuck after buying it because I bought two at the same time.
Really nice game! Connected worlds in an unique way, expected a lot of space but this was innovative! My packets got owned though, and then they were in the way :(
But fun! :)
Nice game. Hard as hell. GJ.
At first I wasn't sure about the concept or how this plays. But once I played it, it was fun figuring out a strategy and not messing up.
It was hard to get things right and took me a few times until I was able to figure out the ins and outs of the belts. I earned a few credits but I wasn't sure how I can get more belts.
At first I didn't see the sign saying "Buy More belts" I was more fixated on the other parts of the screen (and the grey button on top of grey wall wasn't quite visible).
Once I found the button the game turned to be much easier than I expected.
Cool concept and take on the theme. Nicely done :D
Hi there. Interesting and novel idea. I found it difficult to move the belts around fast enough.
An auto sorter of some kind, even if only for two colors, would have made this loads easier. Cool game nonetheless :)
I like the concept but I found the control too hard to enjoy really the game. Cliking over and over to get the arrow in the right direction makes me put the arrow in the wrong direction and there is no way to correct my mistakes. But if you added some kind of logical block to the belts, I think it would be more enjoyable(like if it weight more than 20 kilos go left, if it's blue go up, and stuff like that).
nice one..
I think there is a bug when clicking on purchase more than once and only then trying to take purchased belt.. second one can't be dragged
Wow great concept! If you balanced it a little better you could have a hit on your hands.
Yeah, I too liked the idea but the difficulty was too hard!