I actually liked this more and more as I played, because of the increasingly obvious link to evolution. Not that much to do, but I like the concept a lot. Couldn't figure out what to do after Level 3. And the audio track was quite amusing.
Thanks :) We kinda ran out of time towards the end, we had a lot more audio clips to put in and levels planned, but we ended up cutting it down from 5 levels to 3 levels
The idea of the game was kind of a double-play on evolution, both the environment of the game evolved (You progress through different exhibits, showing stages of evolution), and the actual game itself evolved (Adding more and more gameplay mechanics, art style evolving, etc as it went, the idea being the art & code evolving along with the games (We were thinking about putting some bugs in on purpose that get evolved out, but ended up not doing that))
Sorry if things were a little unclear, that was mainly due to parts being scrapped too late and some instructions getting lost along the way :(