FoonLudum Dare ExplorerLD31 → Malware Mania

Malware Mania

By yourlocalfaxmachine

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CategoryRankScoreCount
Audio813.67
Theme2023.92
Humor2742.96
Fun4053.24
Mood4553.04
Innovation5063.20
Overall5123.24
Graphics8222.68
Coolness169540

Comments

job_ 2014-12-08 09:48

Nice entry. I love the music. I didn't really find it fun, because it is too hard for me. It fits the theme really well thought.

yourlocalfaxmachine 2014-12-08 20:36

Thanks ^.^ Yeah I didn't really make it the easiest, but I found it entertaining.

tmkcodes 2014-12-10 16:18

I was not able to run the game in latest Arch Linux. Here is the following error.

tmkcodes at mussukka in ~/LD31Games/Malware Mania ○ sh run.sh
Catched FileNotFoundException: /home/tmkcodes/LD31Games/Malware Mania/Curl-natives-linux-amd64.jar (No such file or directory), while TempJarCache.bootstrapNativeLib() of jar:file:/home/tmkcodes/LD31Games/Malware%2520Mania/Curl-natives-linux-amd64.jar!/ (file:/home/tmkcodes/LD31Games/Malware%20Mania/ + Curl-natives-linux-amd64.jar)
Catched IOException: TempJarCache: addNativeLibs: jar:file:/home/tmkcodes/LD31Games/Malware%2520Mania/Curl-natives-linux-amd64.jar!/, previous load attempt failed, while addNativeJarLibsImpl(classFromJavaJar class jogamp.openal.ALDynamicLibraryBundleInfo, classJarURI jar:file:/home/tmkcodes/LD31Games/Malware%20Mania/Curl.jar!/jogamp/openal/ALDynamicLibraryBundleInfo.class, nativeJarBaseName Curl): Curl-natives-linux-amd64.jar + file:/home/tmkcodes/LD31Games/Malware%20Mania/ -> jar:file:/home/tmkcodes/LD31Games/Malware%2520Mania/Curl-natives-linux-amd64.jar!/
Exception in thread "ArtiApp" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.foreveruntitled.artifakt.ArtiDisplay.create(ArtiDisplay.java:47)
at com.foreveruntitled.artifakt.Artifakt.run(Artifakt.java:80)
at java.lang.Thread.run(Thread.java:745)
AL lib: (EE) alc_cleanup: 1 device not closed

yourlocalfaxmachine 2014-12-11 02:36

I actually get the same errors on my Windows machine and my friends Arch Linux machine, but both of them run... I've had no luck in figuring out what's causing it or how to fix it, but it looks like Java's library search isn't working how I think it is.

strandypants 2014-12-13 11:35

Nice concept, but so freaking hard:P! Those keys you've mapped for controlling the beast is just a bit to strange for my WASD fingers. Nice entry though:D

jangobrick 2014-12-13 11:55

I like the game, the music is great! Was really hard, but that won't influence my voting - I know how hard balancing is.
Fun little game.
You even made the desktop icons yourself, didn't you? Nice!

yourlocalfaxmachine 2014-12-13 17:41

Made the music super quick and did all of the icons, yes ^_^ Thanks! I know the game is kinda (very) hard, that's just me being a super rhythm gamer wanting things to be fun and forgetting no everyone is addicted to those kinds of games :p

ethanwebster 2014-12-13 21:39

Fits the theme well, has a good concept. Great potential, well done.

danidre14 2014-12-13 21:53

Ha, I like this game alot! Good job making it! Thank you too!

ace 2014-12-13 21:53

You seem to have packed in OS X natives into the Linux version by mistake. 'natives/lwjgl/' only contains a macosx folder.

sharky 2014-12-14 00:47

doesn't load :(

yourlocalfaxmachine 2014-12-14 01:03

I'll look into repacking the linux file, then, sorry about that!

louisload 2014-12-14 17:18

very fun game! i liked it very much, and i thought the music very awesome and really engaging.
i found the controls a bit tricky, for not being the standard

yourlocalfaxmachine 2014-12-14 18:26

Yeah, I was going to add an option to change the controls but I got very lazy at the end and didn't do it, I was having more problems tweaking the language to work right so I figured an options menu was just not important. You can change the keys if you want, the scripts aren't compiled so the source is completely open and compiles when the game is run :)

rd127p77 2014-12-15 20:35

Wow, love the difficulty of the game, also the graphics are great, Great Job!

yourlocalfaxmachine 2014-12-15 20:48

Thanks ^_^

flipskiz 2014-12-22 12:01

The game was pretty nice, a bit too challenging at the beginning maybe, and the controls were in a bit of an awkward place for me. Otherwise I liked the idea and the game. The songs are also pretty good. Well done!

vaclav 2014-12-24 21:32

Catched FileNotFoundException: C:\Users\Lilian\Downloads\Malware Mania - Windows
\Curl-natives-windows-i586.jar (A rendszer nem találja a megadott fájlt), while
TempJarCache.bootstrapNativeLib() of jar:file:/C:/Users/Lilian/Downloads/Malware
%2520Mania%2520-%2520Windows/Curl-natives-windows-i586.jar!/ (file:/C:/Users/Lil
ian/Downloads/Malware%20Mania%20-%20Windows/ + Curl-natives-windows-i586.jar)
Catched IOException: TempJarCache: addNativeLibs: jar:file:/C:/Users/Lilian/Down
loads/Malware%2520Mania%2520-%2520Windows/Curl-natives-windows-i586.jar!/, previ
ous load attempt failed, while addNativeJarLibsImpl(classFromJavaJar class jogam
p.openal.ALDynamicLibraryBundleInfo, classJarURI jar:file:/C:/Users/Lilian/Downl
oads/Malware%20Mania%20-%20Windows/Curl.jar!/jogamp/openal/ALDynamicLibraryBundl
eInfo.class, nativeJarBaseName Curl): Curl-natives-windows-i586.jar + file:/C:/U
sers/Lilian/Downloads/Malware%20Mania%20-%20Windows/ -> jar:file:/C:/Users/Lilia
n/Downloads/Malware%2520Mania%2520-%2520Windows/Curl-natives-windows-i586.jar!/
No SpriteBatch shader supported by your graphics card!
com.foreveruntitled.artifakt.ArtifaktException: No supported version!
at com.foreveruntitled.artifakt.util.ShaderVersionHandle.getMaxSupported
Shader(ShaderVersionHandle.java:126)
at com.foreveruntitled.artifakt.graphics2d.SpriteBatch.createShader(Spri
teBatch.java:97)
at com.foreveruntitled.artifakt.graphics2d.SpriteBatch.<init>(SpriteBatc
h.java:87)
at com.foreveruntitled.artifakt.Artifakt.run(Artifakt.java:86)
at java.lang.Thread.run(Unknown Source)
A folytatáshoz nyomjon meg egy billentyűt . . .

poupi 2014-12-26 02:07

Good Job! ;)

yourlocalfaxmachine 2014-12-27 18:08

Vaclav, that means your graphics drivers don't support a version of OpenGL that my library is asking for