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The Passage
The Passage
By vodzik
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 401 | 3.30 | 22 | |
| Fun | 357 | 3.25 | 22 | |
| Innovation | 583 | 2.85 | 22 | |
| Theme | 637 | 2.75 | 22 | |
| Graphics | 589 | 2.60 | 22 | |
| Audio | 481 | 2.29 | 22 | |
| Humor | 537 | 1.91 | 19 | |
| Mood | 446 | 2.84 | 21 | |
Comments
honey
2018-04-29 14:55
Dude, pretty difficult right from the beginning! But seems to me that it has potential if you work on it and think it through. Right now it took me pretty while to even realize what to do and what not. Even though - very interesting experience!
jk5000
2018-04-29 14:57
The idea is fine, but the difficult is very high. The graphics and the sound effects is simple and it nothing super special, but it is okay for a compo game. I liked that you have made a high score system for the game. Overall a fine LD game.
The difficulty level is really high. 15 seconds into the game you get to a portion where you need to simultaneously shoot enemies, dodge bullets, do precision platform jumping, and be fast enough to not get crushed by the walls.
If the control scheme was perfect, and this challenge appeared near in a late level, that would work. But the controls feel a bit loose, and this is 15 seconds in, so definitely too hard.
If you tighten up the controls a bit, and make it a little easier (or at least the beginning), I think this would be a fun game.
2018-05-04 18:56
Very fun but theme?
vodzik
2018-05-05 15:19
It is endless runner and fps mix.
wassim
2018-05-05 16:51
Amazing game, I like the concept and how you handled the theme! Hope to see more improvements on the UI and Level but that was a solid game for less than 48 Hours! Amazingly done!
devemil
2018-05-05 16:58
Really fun, I like it! Maybe music would help the game a little bit :D
The idea is really nice and I had fun with it - the graphics are supersimple but the colours were picked nicely. The jumping seems to be a bit off. It's really really hard but I think it had potential just from the idea, maybe some nicer graphics, a bit improvement on the movement, a soundtrack and this could be really a fun game. The level design was really really good. So, a lot of potential here :)
willoxs
2018-05-06 12:59
The controls are a little bit to direct for the jumping parts and some collisions seemed of but overall it was fun. Some more/different powerups would be nice (speed or jumping boost etc.).
Very challenging game! Simple graphics and audio effect but good mechanics! Very funny, good job!
Good vibes. Challenging and fun. I guess that you could increase aesthetic and sounds with more time. Well done ++
Core concept was pretty fun, even though as others have pointed out the difficulty curve is pretty intense. I think a visual indicator when firing projectiles would be helpful as well, the lack of a bullet or bullet trail made it slightly difficult to adjust my aim while rushing to avoid the walls closing behind me. (I am assuming this is because the shooting is probably done with ray-casting)
The gameplay was fun but the game needs polish. The movement in the game is way too fast. Also, sometimes the player might sink a little bit in the floor at the beginning of a playthrough. I also saw a wall glitch while I was playing. I also do not get how the game really relates to the theme. I know you said in a blog post that it was a combination of an infinite runner and a first person shooter, but the gameplay really isn't an infinite runner. The walls closing in reminds me more of a safe zone becoming smaller in a battle royale genre than the gameplay of an infinite runner. The game is really just a first person shooter. Though the graphics were simple and there was a lot of Unity sample models like the capsule from Unity, I did like the lighting and colors and the game looked beautiful. Even though the blood particle effects were created mainly from Unity's sample assets, I thought the blood was a nice polish after the enemy dies. I do wish that there was graphics for the player's bullets so that way I can see how close I am to hitting an enemy with a bullet. The audio was simple but I kind of liked it in a way. The game would be cooler if there was background music though. Overall, this game was fun to play. However, it needs polish. To be honest, I usually prefer to make 2D games for Ludum Dare as it is easier and I have more time to polish. 3D games usually are harder and longer to make and take more time to polish.
Despite its flaws, I did like your game.