FoonLudum Dare ExplorerLD41 → ShmuRTS

ShmuRTS

By bitowl

View on ldjam.com

CategoryRankScoreCount
Overall5513.0332
Fun5592.8532
Innovation5482.9431
Theme5433.1332
Graphics4063.1132
Audio4122.6129
Humor4602.2731
Mood4882.7431

Comments

persijn 2018-04-25 16:40

Cool little shooter. It took me a second to figure out the dragging to go to a new planet. Are supplies infinite and just a free action? And is there a final boss or enemy? I only saw two different types. Would improve the game a lot of enemies could shoot. :fox:

littlestone-games 2018-05-08 11:53

Hey! Good work! Very funny! I really like the idea! The game is very original! The sounds are quite hilarious haha ​​very good! Maybe the background parralax would have been very good, to give the sensation of movement with planets, moving stars etc. In any case good job! Good job for 72h! :)

Here is our game if you want to try it! https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark

articulated9 2018-05-08 13:52

I think this is a neat little entry! The core mechanic of pulling up a map and then having a stage generated depending on the length of the journey works really well imo.

Add some more resource management mechanics, balance the gameplay and build out the RPG elements and you've got a decent game idea here! Seriously!

triastase 2018-05-08 15:07

Hey, the Windows link is broken and the web version is not working properly. Can't play, can't rate. :confused:

yashpal 2018-05-08 17:44

**I saved galaxy**

it's nice combination of RTS and bullet hell(shoot em up)

Good particle effects.

As you mention in descriptions you don't get time to balance it. I think after balance this game become even better.

And in between some planet we get boss fight.

ajayajayaj 2018-05-09 00:44

Wow, very cool idea. I loved the sound effects, and visual effects.

I was confused like @Persijn about the dragging, but once I figured it out, it made sense.

Awesome job!

bryyrt 2018-05-09 21:18

Fun game with decent graphics. Took a little while to figure out, maybe a in-game tutorial could help some people out? cool RTS

aerosavior 2018-05-09 22:20

Cute game! I enjoyed the graphics, not sure if there is reward for going to multiple planets. Was confusing how to move between planets at first (You have to left click drag from one planet to another)

differentname 2018-05-09 22:24

Interesting choice of genres to combine, but I feel like they could have been made to fit better if the planets generated income instead of combat. Then shmup combat could be used to get an edge in battle, helping you win RTS fights even though you're outnumbered or something.

Also, you should update the description to explain clicking and dragging to attack planets. There's no way I was going to figure that out without the comment from @Persijn

masterkrepta 2018-05-09 23:17

The controls were very confusing. I did not understand the dragging until quite a bit of trial and error, I was beginning to think the WebGL build was broken. It does makes sense once you figure it out, but it's not as intuitive as i would have expected. The gameplay itself though is pretty fun. I loved the sound effects and the trails from the engines

furiouswitch 2018-05-10 18:20

I loved the graphics and the combination of genres. I believe the controls were easy enough and intuitive, I didn't have any problem with them, contrary to other people, maybe because I read the controls you wrote in here before I played. I felt bored after a while so maybe you didn't need to put all those planets since it became repetitive after awhile. All in all a great and very polished entry.

Congratulations :)

Note: The audio was not working for some reason. I was playing the html5 build.

notgreat 2018-05-13 07:49

An interesting idea, but the RTS part was.... strange? I'm not sure if it was broken or what, but the enemy never did anything, I could take over every planet with either my ship or by sending a ship unit. There was absolutely no challenge at all in that part.

The sound effects also sounded... human, I guess? Like a person was trying to make the sound effect rather than the sound itself being a thing.

rewzu 2018-05-13 20:22

I really like the idea, UI and controls. However the game itself is too easy. (Would be nice if there was an AI that could move around and shoot) Also I don't like the fact you can win without killing any enemy. Other than that good job!

piscythe 2018-05-15 05:20

I like the idea here, but this feels pretty bare-bones. The 'rts' mechanic is more of a route-selection than a true RTS, and I'm not seeing a connection between what happens on the map and in the gameplay. Forging that connection somehow would be the most important thing to add to this game, though making enemies that can realistically threaten a player who isn't out of ammo would be a close second. Still, good work!