osterzone 2021-04-27 14:15
Hey man, I clicked on your game because I also use the word "scran", but I can't play it. Any chance you could make a web or Linux build, since it's Unity? Thanks
Foon → Ludum Dare Explorer → LD48 → Super Scran
By 8ken
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1911 | 2.25 | 20 | |
| Fun | 1912 | 1.94 | 20 | |
| Innovation | 1773 | 2.44 | 20 | |
| Theme | 1788 | 2.63 | 21 |
Hey man, I clicked on your game because I also use the word "scran", but I can't play it. Any chance you could make a web or Linux build, since it's Unity? Thanks
The movement feels a bit slow, and it would have been nice to have some form of time pressure maybe, but the spin on the theme is great!
The game works well, and I like the interpretation of the theme. But it feels a little empty, like there isn't a really fun gameplay loop in the game
i like the art of the game LUL, but the movement I found it slow also would be nice if the camera could be a further away, I felt like I couldn't see the customers well. Maybe adding a goal to reach would be neat too.
Great work!
Ahhh I had to think a bit about the theme, but I get it! That is funny :innocent:
the game doesn't work, the interaction at the start is impossible
Maybe because of WebGl, but I couldn't interact with the customer by pressing "E". I really tried a dozen times and I wonder what's going to happen after delivering the order :)
Loved the interpretation of the theme. Adding more challenges to the game play might make it better (time limit, multiple customers, etc). Nice work!
This was a clever interpretation of the theme. I was able to figure out interaction, for some reason the first customer didn't want the food to be fried - but after I figured it out the game went smoothly.
Quite hard to understand at first, but nice game! As other said, interactions are not intuitive and the first prompt of interaction being undoable feels like a bug even if it is not. Great job making a complete game, and nice choice of fun art too!
Could not get past "Press E" :/ Sad because the concept seemed fun! I like the interpretation of the theme
Nice entry! I like the concept and take on the theme is different to a lot of others out there which is refreshing. The people were cute and I like the variation in customers.
I would agree with previous comments on it being a little difficult to understand. "Press E to interact" really threw me off at first as I thought that would apply to everything and didn't even think to use my mouse to click items! Maybe adding controls to the descrpition would help as I know adding decent tutorial during a jam can be time consuming!
Whilst the basis is good, some more dynamic gameplay would be nice. Maybe adding more customers or time limit would be good or jus splitting it into a couple of levels with a customer countdown would bring a goal and sense of achievement in without being too much extra work. I would recommend zooming out so you can see the whole kitchen as it was annoying not being able to see the customer's order while moving around and there didn't seem any good reason to be zoomed in.
Overall, nice entry and good idea but some more depth/challenge to gameplay and better description would go a long way!
Fun little game, with a nice soundtrack. The game began repeating after not that long, and there didn't seem to be any consequences for not being fast/misreading orders. That said, the music and graphics made for a really great mood, so I'm a little sad that I could not vote for that
I had a lot of softlocking bugs but I found the mechanics cool. Continue working on that game and it'll become a real nice experience!