ravernt 2023-05-01 09:22
Fun little game! I would say a bit too difficult but still, I enjoyed my time. Well done!
Foon → Ludum Dare Explorer → LD53 → Postal Pocalypse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.42 | 9 | ||
| Fun | 3.28 | 9 | ||
| Innovation | 2.92 | 9 | ||
| Theme | 4.14 | 9 | ||
| Graphics | 3.92 | 9 | ||
| Audio | 4.00 | 9 | ||
| Humor | 4.00 | 9 | ||
| Mood | 3.42 | 9 |
Fun little game! I would say a bit too difficult but still, I enjoyed my time. Well done!
Brutally difficult, you can even die during the intro while the other guy is explaining the mechanics. When you die the guy always talks with out explaining everything all over again, a bit annoying considering how fast you can die.
Nice one! Like arts and animations, congrats!
Nice entry!
I loved the music, sound effects, overall mood, and the sheer *scale* of the city. There are sections that are inhabited by different enemies and the different genre lead to different combat interactions. The bouncy animations and silly dialog also added a lot to the experience.
As others have said, the game is *very* difficult. The best score I got was 3 packages, and I think I got lucky with the placement. It could be nice if there were areas you could stop (and maybe look at a map) to rest and get your bearings, since a lot of time I was too busy not dying to find the next address. Another quality-of-life improvement would be to make the gun automatic rather than tied to how fast you can click the button.
I added your delivery person to the pixel fan art collage on my profile!
fanart53.png
Nice work and good luck during the rest of play and rate!
Oh wouw this is difficult haha! But I loved the experience! The street names are logical, but still I wish there was something like an arrow or minimap or something. The graphics and music are very well made
Man this game is brutal! My finger hurts from clicking. Mostly from clicking through the unskippable tutorial (I mean, why??).
This game has so much potential! The idea of having no minimap or arrow telling player where to go is brilliant, but doesn't work with such brutal pace. I simply have no time to adjust the direction I'm going. I suggest making enemies come in waves, or changing their intensity, so the player have a window to check street names. And yeah, having to go through 15 extra clicks is too much of a punishment for failing to dodge a bullet. :(
That said, the game is good looking and sounds nice! I like the shot sound a lot, it was a pleasure to hear it.
Here's my playthrough: https://youtu.be/Fc3tZurASjk