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Allu-Metz
Allu-Metz
By vicoco and kyoshred
| | | | Percentile
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|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 14 | | | |
| Fun | | | 14 | | | |
| Innovation | | | 14 | | | |
| Theme | | | 14 | | | |
| Graphics | | | 14 | | | |
| Humor | | | 13 | | | |
| Mood | | | 13 | | | |
Comments
nursultan
2026-10-20 10:14 ♥ 3
Great job on this project! The art style and audio work really well together, creates a great atmosphere. Super impressive what you managed to pull off within the jam deadline! Rated! We’d also love to hear your thoughts on our entry if you have some time!
eklsn
2026-10-20 10:43 ♥ 2
I feel really dumb for not figuring out how to play it properly, I dialed the phone and people started calling me one after another and I didn't know what to do. Please, add the Controls section to the description. But I see where you were going for with the artstyle!
I really wanted to try your game but the game keeps freezing in the main menu. I pressed on the play button pressed 1 on my keyboard and still nothing. Maybe a bug? Screenshot 2026-10-20 172952.png
vicoco
2026-10-20 13:33 ♥ 0
You need to Dial 1 on the phone to start the game, hope you will have fun playing our game :D
bereg
2026-10-20 13:49 ♥ 1
The game is an age test. Very unexpected controls.
Beautiful graphics, and I would like a bit more time to look at the rooms and guests. Calls are too frequent, and too little time to answer.
The game idea is not bad, can think about how to expand the mechanics. Great job!
kraghan
2026-10-20 14:10 ♥ 2
Nice entry ! The game is quite difficult to learn but once you got it, it work like a charm ! (I haven't understood that we should pick up the phone to compose the number... But, it's completly logic x)). Bon courage les gars ;)
rat-balls
2026-10-20 21:35 ♥ 1
Thank god for the comments ! I would not have figured out how to dial ingame otherwise, even if it does make sense contextually. Maybe add a bit about picking up the phone to dial in the controls section. Otherwise, neat idea. The game feels a bit barebone but that's okay. I do wish the first call came faster, and that the calls were less frequent once they start coming. Regardless, great job guys, keep at it.
wouter52
2026-10-21 13:18 ♥ 0
Oh, having to pick up the phone before dialing makes sense once you know. I felt a bit dumb at the beginning, as the main menu teaches that mechanic, but without picking up the phone
I like the detail where hanging up on guests gives negative points. I would be pissed too haha
THIS GAME IS SO FUN. I really love the idea, and it plays super well. I was immediately charmed by having to use the phone on the main menu to select options. My only thought is that calls come in crazy fast and often several in a row. By the time I can actually respond to any of them, some of them are already starting to decay. I really like this idea though, physically pulling the phone feels so tactile. I would totally play a full version of it if you were to update it after the Jam. Great work!
Really love the art style and atmosphere you built here! Took me a minute to figure out that I needed to pick up the receiver before dialing, but once I got the hang of it, the mechanic felt super tactile and satisfying. The calls start coming in pretty fast and hectic, but overall it’s a super cool and creative entry. Great work!
mcinnamoon
2026-10-26 10:20 ♥ 2
The concept with the rotary phone and room calls is so atmospheric, you really nailed the aesthetic. But the game greets you with a pretty harsh start. In theory, we all know how an old analog phone works, but it has been out of use for so long that it is hard to figure out within a PC game. To be honest, I would have never guessed how to even start the game and would have just skipped it, but luckily I read the comments section first and found out that you have to actually drag and spin the rotary dial with the mouse, rather than just clicking it.
As for the gameplay, I personally found it way too difficult and confusing at the beginning. When a massive wave of calls started hitting me right away, I just got completely lost trying to memorize all the room numbers and requests. For me, the game definitely needs a proper tutorial, some hints, or at least visual highlights on the screen to explain how everything works, because right now there are just too many unclear things thrown at you at once.
If you polish the usability and make it a bit more user-friendly, this idea will absolutely shine because the potential here is great.