anti666 2020-04-21 10:33
Tried to run it in different browsers, but always get this error: Screenshot 2020-04-21 12.32.29.png
"Could not open file http://labs.aeps.com/ld/46/webgl/StreamingAssets/livelink-bootstrap for read"
Foon → Ludum Dare Explorer → LD46 → Welcome to Pre-Sushi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.07 | 9 | ||
| Fun | 2.92 | 9 | ||
| Innovation | 2.92 | 9 | ||
| Theme | 4.00 | 9 | ||
| Graphics | 2.78 | 9 | ||
| Audio | 3.14 | 9 | ||
| Humor | 3.25 | 8 | ||
| Mood | 3.66 | 8 |
Tried to run it in different browsers, but always get this error: Screenshot 2020-04-21 12.32.29.png
"Could not open file http://labs.aeps.com/ld/46/webgl/StreamingAssets/livelink-bootstrap for read"
Yeah there is an error index out of bounds, you might have a bug in your code
dwadwadwa.png
Sorry bro game is broke, it's not against compo rules to publish an update fixing game breaking bugs as long as you don't add features! I'd recommend fixing this soon and reuploading.
I am impressed that you are handling so many fish. I succeeded in impossible difficulty! It's simple, but it works well, good job !
WebGL builds in Unity are always a messy steaming pile of trouble. It's among the reasons as to why I didn't put one up for my game (it turned all lighting red for god knows what reason). Either way, I watched you work on the job system and it is very interesting indeed ! Useful to learn. I wonder how far you could push this using a compute shader for the fishes, similar to what Sebastian Lague did in his "boids" video. Well done :)
Sorry about the webGL being a steaming pile. I removed it since it doesn't work. But thanks for checking it out <3
Impressive in performance, think it even made impossible level actually impossible for me :smile: But I think you could have been more inventive, I know you did this to learn Monobehaviours but even so I think you could have added elements that make a game session last a bit longer than a few seconds, nurturing mechanics maybe? The sharks are not there from start they appear over time, cleaning the tank, etc. etc.
Simple but effective! I got up to Hard. :laughing:
Liked the lighting making things a bit more obscured - and the glowing eyes of the predator.
Kinda disappointed my clicking didn't kill the actual fish, then it I would have (perhaps) been more tactical with my clicking.
Nice tech, gameplay would need some more love - but a complete package, and I bet learning the DOTS was interesting!
Very nice submission! it's always a good thing to use a jam to learn a new technology, i want to try DOTS too.