mia-devs 2019-04-30 12:38
GOOD WORK
Foon → Ludum Dare Explorer → LD44 → Mojo
By natwomb, kungkras, reax and JabuJabu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 630 | 3.35 | 41 | |
| Fun | 548 | 3.28 | 40 | |
| Innovation | 585 | 3.06 | 39 | |
| Theme | 470 | 3.46 | 40 | |
| Graphics | 641 | 3.39 | 41 | |
| Mood | 761 | 3.05 | 40 |
GOOD WORK
The concept of the game fits in the theme but I think the values of life given by monsters killed are too high, you can grind every upgrade with less than the half of the total monsters of the map. And those upgrades made you too overpowered, only by adjusting that you could get a much more entertaining game.
The vfx are very cool and were being run by my computer smoothly.
The only bug I've noticed when completing the game was that the arms get through the cloak, but nothing that really affects the gameplay.
Good job and cheers!
Wow what a neat game, I really enjoyed it. A bit trippy with being on a small planet but it ads to the mood.
Some of the sacrifice power ups isn't really noticeable so some adjustment would help, and really wish there was some music to it, and maybe some breakable items or a few different enemies could make it a more dynamic game.
Saw one demon that got stuck behind some trees it couldn't get past, but the rest works, hard to think of how it would be coded when you world is on a sphere so probs to that.
@hestrateja Thanks for your comment and for playing.
We made the game intentionally easy/overpowered so that people get to finish the game without spending too much time. =)
@bentekiller Thank you for the feedback. =)
Looks like you put a lot of work in the game! Great job! I love the graphics and the mood of the game :)
I think the switching between dimensions is a neat mechanic and the humour is actually pretty decent; it's a shame that we can't vote on it.
I think I found third dimension: if you just look around at the beginning without even moving, you fall through the ground :)
@kuviman Oh dear... is that bug still there?
@kuviman Thanks for reporting that.
Found another bug where you can't do anything at all after you died. I like the gameplay and the dimension-mechanic, it was fun. Though it would have been nice to have some music or at least a few sfx. The theme interpretation was mediocre, it's just the same as most of the people for this jam. The graphics are okay, I especially favor the font you used/made :smile:
Good work.
I had more fun with this than I expected. I liked that the shop guys spawn in front of you when you switch to good-world (even though they can spawn in trees), I liked the blue attack graphic and light effect, and I liked the rounded world. Although world-flipping is a concept that's been done before, I think the fact that your health depletes in good-world was a nice addition that made it feel fresh.
If you had more time, you could put some one-way walls up on the tree-line that enemies can pass through one way but your player can't the other - I immediately just walked straight out of the map to see if I could (and found some big spikes coming out of the floor lol). Further to that, the control scheme was a bit half-and-half - I'd have preferred it if WASD controlled strafe direction (not A & D doing angle) and the mouse controlled angle (not strafe). Good job though given the time frame!
This was fun. Good graphics, nice little planet thing going on. Maybe too easy. I killed everything and explored everywhere I could but I didn't find a "boss" or win state? I don't know if that was intentional. Oh, and playing in 16:9, trees at the side of the widescreen view don't always render, lol.
Very nice work ! I can see myself play this game all afternoon if you make it a bit harder and longer.
@sn4pi Yes that bug is known. The game sometimes "pauses" when you die and then it is not resumed. It is an easy fix but we haven't gotten around to do it yet. We also prefer to not make a post-release, it's kind of cheating. Sound, yes please! But there was no time :cry:, hence why we opted-out. Thanks for playing and for the honest feedback.
@ave Thanks for the feedback. About the controls, when you hold right click AD actually becomes strafe and you can instead turn the camera with your mouse. We choose these controls because it is how you move in games with a similar view such as WoW, SWTOR etc. Your suggestion is to remove the right click and make that control style default?
@pyrian There should definitly be a boss if you follow the path. Perhaps he escaped through the trees. :smile: The trees not rendering is an unfortunate side-effect of having a spherical world. The camera in Unity thinks it can't see them, thus not rendering them. The camera angle can be tuned to prevent that from happening, but we didn't have the time to make it perfect unfortunatly.
**Some dev thoughts**
We decided early to make a game that challenged us technically and we knew beforehand that the game would be *incomplete* because of it, given the short time of 3 days. Thus, our goal this jam wasn't to make the most enjoyable game but instead something that is rather unique / uncommon.
Making the world spherical had a lot of time consuming challenges. From the start we used a sphere object, made our own gravity system etc. At that point, the world was an actual globe. However, half-way through we decided that using what Unity calls *Terrain objects*, would be really nice for making different levels, especially the feature that allows mass placement of trees, making hills and drawing textures on the ground. It's basically a great level design tool.
From what we know, no body has made a curved world from the *terrain object* before. So we had to make our own custom shaders for every different type of object in the world including the terrain, which the latter has no documentation what so ever and it needs to support drawing multiple textures on it (which it now does!). As if that wasn't enough, every regular object needs a different custom shader to curve along the terrain. And every particle effect also needs yet another different shader to to follow the curved world.
By using the above, we could also use Unity's physics engine instead of making our own hack like we did initially with the gravity. *(Because the world is actually flat, but renders curved to the player.)* The result turned out pretty good technically speaking. However, level design, music, bugs etc had to suffer because of the little time left over in the jam.
The reward for all the trouble is knowing that future level design and game mechanics will be so much better and faster to make if we decide to continue developing the game. However, I'm personally unsure whether a spherical world adds to the fun or not for the players. Maybe it is more annoying than cool?
*If you have any feedback regarding whether a spherical world look and feel good or bad, we would appreciate it.*
Cool visuals & story telling! Like the curved view and fancy UI. The gameplay itself is pretty simple, but interesting enough. I would opt to not put strafe on RMB, but instead make it default. It gets very hard to aim otherwise. Unfortunately I saw the big boss once, and then he disappeared - the lands are empty. Bug? Would love for some soundfx/music - use creative commons stuff if you can't make it all!
Nicely done. :)
Really good game! I like the visual effects, graphics is very good. character designed good I wish it had audio
Hey cool entry! The graphics are really nice, the enemy characters look good and the magic effects are cool. Paying for upgrades with health is nice but it seems like you get the health back so quickly from killing enemies that its not much of a cost. It took awhile to find the last boss but I was able to kill him easily.
Really liked the planet shaped level and the overpower ;) Great job!
good visuals
Well done game! I have enjoyed it. It took me a little time to get used to the controls, but after that it fun to play with it.