recessive 2021-10-03 17:12
Fun little game! The core idea was done well, although the controls are a little finicky. Well made
Foon → Ludum Dare Explorer → LD49 → Cesium Factory
By flightless
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 351 | 3.30 | 22 | |
| Fun | 343 | 3.20 | 22 | |
| Innovation | 175 | 3.62 | 22 | |
| Theme | 219 | 3.72 | 22 | |
| Graphics | 346 | 3.25 | 22 | |
| Audio | 363 | 2.75 | 22 | |
| Humor | 305 | 2.55 | 20 | |
| Mood | 461 | 2.50 | 21 |
Fun little game! The core idea was done well, although the controls are a little finicky. Well made
An enjoyable chemistry game that goes well with the theme. I think this should be worked on to make a bigger game as it was very fun to play.
Edit:I said veey fun to play :-D
Nice physics based game, really hard because of controls but I guess this was the idea :)
Okay I had a surprising amount of fun with this and played WAY longer than I thought I would - despite being stuck on level 4! I love that the mechanics are simple but because it's based on physics there's lots of surprising solutions to some of the levels. I think it was rather clever to make the magnet move the crane up. At first I didnt' like it because it felt like bad controls but the more I played the more I realized it's part of the hilarity and challenge of solving the levels.
Cool idea and mechanics, although I found the fact that the crane moves on its own (down when not pressing space, and up when pressing it) was a bit confusing.
Cool Idea. The crane moving by itself was really annoying and made it a lot harder. I also think that a countdown to the flood would have been a great addition.
Nice job anyway.
Fun little puzzle game! Although it gets a bit to tight with the 30 seconds on the later levels I had a lot of fun!
Chaotic physics stuff! Slowly got to level 4, but got stuck there. :P The magnet is pretty clunky and unwieldy, which makes for some fun chaos. Would have liked the countdown timer to get counting down all the time so I know how much time I have.
A visible timer for the flood could be a nice addition but the element of surprise made for some fun scrambles to get the trucks on to stuff. It's a cool idea, well done.
Nice one, although I have to admit, I found the crane a little hard to control. Mouse control might make it a bit easier, although that might make it feel less lumbering, which is sort of what you want for a huge crane.
I find it really hard to play. While the idea behind is nice, i think that the controls could be a little easier as it comprimises the fun part of the game. The countdown would also be helpful, but regarding the time constraints of the jam it is understandable.
The sprites are nice, though, and while i find the crane control annoying, it really fits the jam theme.
Ok, I love the magnet idea! But I have to admit that it was hard to play and I quit in frustration because I couldn't keep both trucks alive :D
Decent game, but I think it could have been significantly better with some very simple modifications. First of all, a countdown to the water would be nice to have. Second a button to manually activate the water. Currently it's a bit frustrating having to wait, only to realize the solution didn't work, and then having to wait even longer when trying a new solution
Interesting idea, did not see anything similar in this LD. Good job with the in-game mechanics. The controls are I bit too hard. Sometimes it is hard to tell which object the magnet is attracting (maybe highlighting the object would help) and it feels like it is slightly attracting objects even when it is turned off (I do not know if this is intentional). As other mentioned, countdown and triggering water with a button would be nice additions. I found the easiest solutions to level 2 and 3 :P
Bez tytułu.png
This was so fun once I figured out a good strategy! Actually managed to complete all levels. And it seems there are a few different strategies available, so it's quite fun to experiment. I thought the music wasn't very interesting. The crane was a little frustrating to control but it was getting more comfortable towards the end.