frodewin 2017-04-24 21:11
I finally made it through the wasteland, but the chords still ring in my ears! It was easy for me to distinguish the chords, but hard to find the way and to figure out what to do. I like the game idea!
Foon → Ludum Dare Explorer → LD38 → Wasteland Instincts
By v-v
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.66 | 8 | ||
| Fun | 1.83 | 8 | ||
| Innovation | 4.00 | 8 | ||
| Theme | 2.50 | 8 | ||
| Graphics | 2.66 | 8 | ||
| Audio | 2.16 | 8 | ||
| Humor | 1.50 | 6 | ||
| Mood | 3.00 | 8 |
I finally made it through the wasteland, but the chords still ring in my ears! It was easy for me to distinguish the chords, but hard to find the way and to figure out what to do. I like the game idea!
I really liked the atmosphere of the game, art and gameplay. The musical accompaniment is a little scary (in a good way), and it perfectly conveys the mood of wastelands. I have a bad sense of hearing so I could not find my way home, but I still liked the game o^_^o
Cool concept, hard and could follow the major tones well, but the goal was a bit too far away/unknown to persist for long. Adding some sort of 'distance to home' meter would be an easy way to offer a more concrete goal.
Nice concept but I must say there seemed to be literally invisible walls that impeded my progress, that was frustrating. Also without going particularly slowly I just barrelled along the landscape in the direction I felt like I was kind being forced to go which is to say path of least resistancey and made it home first time. If its semi randomised maybe that was just luck?
Great concept, think you could make something really interesting using this idea of the music itself being the guide as it were. And hell, anything a bit post-apocy tends to be a laugh. And very good bit of work for a one man band!
The concept of the game is pretty cool. But to be honest I had a hard time to know what is the "good" and what the "bad" sound. So it was hard for me to find the right path :D
Cheers
I really like the concept, although it doesn't seem to work very well. It was quite hard to find the "happy" sound, and when I did my way was blocked by some "invisible" collisions so I had to change direction which brought me back to the "sad" sound. Also even if the sound partly creates an interesting ambiance, the repetition of the sound kind of drove me crazy after a while... It's a nice try, but some more work on the sound system would be needed.
The idea behind the game is awesome! Using audio feedback no navigate players is a great but very difficult trick to pull off. I guess that is ultimately my biggest problems with the game. It has an awesome idea, which seemed too difficult for the devs this time.