FoonLudum Dare ExplorerLD47 → Project Rewind

Project Rewind

By roka-josh and Thomu

View on ldjam.com

CategoryRankScoreCount
Overall5313.6827
Fun3733.7026
Innovation6043.5026
Theme5823.8126
Graphics11403.1827
Audio5883.4125
Humor11212.1920
Mood5583.6227

Comments

eldelhas 2020-10-06 12:46

I really enjoyed the way that you made the loop : it's understandable, fun and well done !Good job !

ethan-alexander-shulman 2020-10-07 16:24

Cool I think you could expand on the puzzle system in this a lot.

mohmehdi 2020-10-09 19:46

i didnt finished it but , man that was such punishment to be at starting point XD i recomend having a at least 3 lifes or a check point system also survivers was so dumb and they stuck every where maybe using a simple navmesh helps sice using unity one more thing is when i see project rewind i expect as a player i can mess with time rewind as a game mecanic more

cool design good job

leekanarchism 2020-10-09 20:04

This is a cool idea well-executed! The graphics are simple, but I like the top-down 2.5d approach, and the rewind animation that occurs on death is a really cool touch that makes death feel less punishing / final. The level design is pretty good, and I felt myself learning something on each round -- although it did feel a little frustrating later on when I'd have to spend about a minute doing what I'd just done in order to learn the next thing. If expanding the game, I'd suggest breaking it into smaller chunks earlier on so that the player gets a bit more easy progression at the start before getting thrown into the deep end. The sound was minimal but appropriately so, it kept the focus and atmosphere tense. Nice work! :)

stellarbeargames 2020-10-09 20:13

Wow! 8 rescued with 0:41:51 remaining! That was super atmospheric and fun to figure out. At the end I thought I had it when I realized, always take the stairs... And it looks like there's multiple solutions. Great job!

roka-josh 2020-10-09 20:39

@stellarbeargames Thanks for playing and great job, that's almost as fast as our times for full rescue and we know the map inside out!

roka-josh 2020-10-09 20:40

@leekanarchism Thank you for playing and for the feedback, it means a lot and I definitely agree with smaller sections of the game. We shifted while making the game from multiple levels to 1 bigger level for time constraints, but in the future if continuing work we would definitely look at smaller levels to begin with.

roka-josh 2020-10-09 20:42

@mohmehdi Thanks for playing, it was hard trying to balance the game to be interesting and so you discover new things with every death but also not for players to die too much, so your feedback is very helpful!

vxiii 2020-10-11 09:45

Awesome execution of the "groundhog day" idea. I really enjoyed the game overall. The siren sound is a bit too obnoxious in my view, but maybe that was the intention

joror 2020-10-11 10:47

Really cool concept, like the visual style (did something a bit similar Hotline-Miami-ish). The puzzle is well done, perhaps a bit too difficult for a LD entry. (but it tickled my fancy, so I persisted and finished!)

A few things that were not clear on playing: - That the elevator is not a valid exit, the only hint I saw was the sound. You need a text as well. - That you do not need the rescued people to actually follow you to any exit - The log was cool, but it might have been better to show that text in the main screen briefly as well

I liked: - Multiple paths of access (I assume there are a few paths to success?) - Restricted inventory limit (but might have been nicer to swap items, auto-drop, just for intuitiveness)

All in all, nice game!

acaral 2020-10-11 14:30

Polished entry. The view, the effects and the camera are very nice. Gameplay is also interesting, and your game is quite consequent. Nice work !

roka-josh 2020-10-11 15:22

@vxiii Thank you for playing, sadly we didn't have time to add in a settings menu so I apologise for the sound problems!

roka-josh 2020-10-11 15:25

@joror Thank you so much for your feedback, Hotline Miami was a big influence in the style of the game! We originally wanted it so that the elevator was a scripted sequence that would happen once at the start of every run and then be disabled until you won, in order to introduce the idea of the Log and retaining information over death but sadly we run out of time and it had to be dropped. Now that you mention it I can't believe we didn't think of swapping items, really great suggestion as it makes the game much less fiddly.

roka-josh 2020-10-11 15:26

@acaral Thank you for playing, and for the feedback!

corentin-benoit-gonin 2020-10-11 18:58

I like this kind of game! The ambiance is on point and I also like the Ape Out perspective you put in there. Maybe some of the uses for the item are not that clear. But apart from that, good job!

roka-josh 2020-10-11 21:02

@corentin-benoit-gonin Thanks for playing and for giving feedback!

toccio94 2020-10-14 18:13

Wow this was so fun!

You managed to create a great tension mood, both with the alarm, but also game side with the timer. I think you balanced the game pretty well, giving what it seems a small amount time at the beginning, but in the end you learn and can make a plan to make it all work, and it's not like every second matters so you are allowed to make some little mistakes.

I liked a lot that the experience here is not based on points or levels, but on the knowledge itself, learning the game and its rules one by one. At first, you are disoriented and manage to try just a few things, later on you discover more and more about the game, the map and so on and it makes for an immersive experience.

Visually may not be the best, but how you handle the camera and the light really help the atmosphere. I think that controls could be improved to move a bit easily and not get stuck so often, also the use of the tools was a bit awkward, I would make it so that you just use the one needed if you have it without having to select it, also I would make so that if you click an item it auto replace the once you have. That said, going mad trying to press r to put down the item, select the proper one, gave a feeling of stress and made me feel like I was him trying to find grasp the item while sweating (like in the films where they have to find the right key from the bunch in a hurry), so maybe, even though some improvement could be made, it should stay as it is! It's hard to tell. I also liked the rewind animation, it's cool, like the chamber with the weird thing flying resembling the project failure, very atmospheric.

The level design, just wow, you manage to unfold it piece by piece, I felt so immersive, it felt so real and made my knowledge of it even more worthy. Trying to find the best course was a pleasure. You also made it so that there are multiple ways of doing things. I just used mine but I guess others are available (for example, the red card behind all those piles of mud, I'm not sure how helpful can it be but who knows, maybe for some else was the way to go!).

At first, I didn't understand the tools were consumable and thought I dropped them somewhere, maybe that could be a little more clear? The log also is very useful at the beginning, but maybe a pop up sort of list would have been better. Having to open the log window is a bit of a turn down, especially since you don't need it anymore later on I think it does not add that much to the tension of the game. If you want to keep it anyway, at least reset it between plays, I just closed and reopened the game to achieve that. The map, though helpful, could be removed to add to the feeling of being lost and to the pleasure of discovering how big the place is by yourself, instead of having it spoiled from the beginning.

I wish I could say more about what I think about this, but maybe it's better to stop here (for my brain too lol). Amazing experience, I really loved it! I'll close with this beautiful screenshot of the game of one of my sadly FAILED attempts =) I guess he didn't want me to be safe ahah

147.png

Man you MUST play and rate more games! Otherwise you will not be able to get this into the rankings!

roka-josh 2020-10-14 18:58

@toccio94 Wow thank you so much for such kind words, I'm glad you enjoyed the game. We agree that the controls could be a bit tighter, but never considered it to add to the stress of the moment! Thanks again for playing, and we will be sure to rate more games!

vphyre 2020-10-15 05:17

The game is really cool. It is very interesting to explore to find all the survivors, at the same time that you locate the items, and the places where you must use them. The graphics are very beautiful, and the sound is very immersive! Congratulations.

roka-josh 2020-10-15 11:53

@vphyre Thanks for playing, I'm glad you enjoyed it!

smiley405 2020-10-15 19:22

good concept and the sound blended perfectly. enjoyed it

kaeveris 2020-10-18 11:32

Fun game with great graphics and sound effects!

island-jam-2-group-3 2020-10-22 21:10

Nice take on the theme and awesome atmosphere!

If I may add some improvement points I would make the the log / map open a bit faster, and make the white transition between games less bright for the sanity of my eyes xD

Other than that I loved playing the game, good job!

BTW, the link to seems to be broken

roka-josh 2020-10-23 15:20

@island-jam-2-group-3 Thank you for playing our game and for the feedback, and additionally thank you for notifying me about that. The website domain changed earlier in the year and I forgot to check the address!