FoonLudum Dare ExplorerLD35 → Battle Shape

Battle Shape

By stormouse

View on Wayback Machine

CategoryRankScoreCount
Fun2653.44
Theme2683.69
Innovation4353.19
Overall6973.06
Coolness197924

Comments

growthrateomega 2016-04-19 15:49

This is actually a pretty fun and unique take on the "bullet hell" game genre. The gameplay is hectic and chaotic, which adds to the fun- overall, I enjoyed it a lot and I think that it's a great game. I have no clue what you're talking about in the description with the AI, since even though the AI shapes hit each other (which adds to the chaos and fun) they all function well.
Picking a shape is a little bit stressful, but not too bad-

marod 2016-04-20 07:25

Nice game!

raptorij 2016-04-20 07:41

its realy good game

edocreate 2016-04-20 08:30

Very nice and fun game!

jni 2016-04-22 16:27

Really nice game idea and execution!

davor10105 2016-04-22 17:27

the game is really cool

ggaliance 2016-04-23 22:49

:o Hard second level. >.< Good sound and challenge. :D Nice concept.

ionprogramming 2016-04-28 12:08

Not sure if it was just me, but I had a lot of trouble clicking properly. Most of the time the clicks did nothing...
Still, not a bad game at all! Great work!

thegoofromspace 2016-05-06 22:26

Not bad! High score: 111.

I like the idea of emulating your enemies mid-combat.

There are some complaints, but they mostly relate to how stuff appears on the screen. One thing I would want to see is some kind of system that shows where enemies are going to stop and start using their attacks. Also, it's hard to tell when a bomb's hit you or not. A visual indication on the enemies of when they've been damaged would be nice too. Maybe show little cracks and things on their shapes?

Now, bugs: the square thing's OP most of the time, as long as the lasers actually hit. Sometimes they don't seem to have any effect. Also, the timing on the hexagon grenades is weird, or maybe there's a bug with firing them. Hard to say, since you don't get it for very long, and things are always really hectic when you finally see one.

I think this could made into a full release pretty easily. Make the graphics and sounds better, and add some other abilities for the different shapes to give them a different feel. For example, the square and hexagon forms might give you bonus points if you kill multiple enemies with one attack. I'd also make it so the Hexagon has a certain number of shots rather than being based on a countdown like the others, and you increase the number of shots you get by killing enemies. Maybe introduce some enemies you can't morph into, so players have to be careful about killing their "ammo."

And that's just a few of the things you can do with this concept. Good thinking!

stormouse 2016-05-10 04:18

Thank you very much @thegoofromspace! I'll try add something more to this later :)