FoonLudum Dare ExplorerLD46 → The Creature Dies.

The Creature Dies.

By senokos

View on ldjam.com

CategoryRankScoreCount
Overall4733.4830
Fun10682.0929
Innovation2933.5729
Theme134.4430
Graphics4583.5331
Audio1433.7231
Humor4562.9027
Mood873.9230

Comments

trko 2020-04-20 02:40

Sad game, Sad music, Sad end message, so i love it! the music is really nice, it's a simple game, but it's a beautiful game!

team-prosit 2020-04-20 10:26

I had a similar idea by I didn't use it because I thought that it'd be like cheating. But I didn't think that I could balance this with a good music and a meaning at the end of the game. Also, it makes you think that you feel guilty not pressing the button even if it's only a game.

jelle-vermandere 2020-04-20 10:30

I would like to have seen some more features, like the real tamagotchi. maybe a way to make it starve or you keep neglecting it's litter-box, you know, real problems ;)

inka-mcatee 2020-04-20 10:30

Clicker for the Win! I love the Mood :3 And he is sooooo cute <3

honest 2020-04-20 10:34

your theme is simple and totaly suits "keep it alive"!

ben-taylor 2020-04-20 10:39

This game was so great! I loved it. Really well executed. Particularly enamoured with the persistence. It was very satisfying when I tried to refresh the page after letting it die. Big testament to attention to details and simplicity.

mlho7 2020-04-20 10:42

Clicking to keep creature alive, that is pretty much modern society, really nice work, simple and efficient.

gamegenesis 2020-04-20 11:04

Really great art and immersive audio. A bit too simple, but the overarching mood of the game is sad and very immersive. Great entry!

fictions 2020-04-20 11:21

It can't die... But I want to stop clicking *click* Amazing translation of the game theme. We also tried creating a clicker game - so we are now clicker-buddies-until-you-stop-clicking :laughing:

sarrixx 2020-04-20 17:02

Super simple concept, the sole mechanic gave me a bit of a giggle - the whole thing is a bit of a commentary on society as a whole. Kudos!

senokos 2020-04-20 19:55

@trko @team-prosit @inka-mcatee @honest @ben-taylor @mlho7 @gamegenesis @fictions @sarrixx Thank you all for the feedback and the kind words! I didn't have much time to work on the game this weekend and wanted to see what I could do with a simple idea - I'm glad many of you found the experience meaningful!

@jelle-vermandere: Thanks! I kind of wanted to avoid doing a Tamagotchi-style pet simulation, and most ideas I had boiled down to it one way or the other - so I thought I'd try to strip it of features to see what would happen. But there were actually lots of features on the to-do list at various points during the weekend: options to trade clicks/seconds for things (e.g. spend them to pause the game for a longer time); spending clicks on giving the creature a random name; having a leaderboard of the longest-surviving creatures; having the creature's image randomly combined from pre-existing parts, etc. At the end of the day, I thought I'd just keep it simple and minimal so that the concept comes across better.

vano 2020-04-21 05:30

This was really interesting. I kind of wish there was more "game" to play but the idea of an end being inevitable and you having to constantly be doing something to keep it alive is a really cool concept to me. Overall, cool little concept even though I wish there was just a bit more to do.

james-kusardi 2020-04-21 07:19

neat concept, and really solid atmosphere that goes hand in hand with the simplicity - would still be cool to see more features, though :0

elendow 2020-04-21 09:44

I love the persistence side of the game. The fact that the time still passes after you close the game and the fact that you have to wait an hour to play again. The mood, the music and the inevitability of the game makes it good. Too simple maybe, but good.

balgorode 2020-04-21 17:08

This is hilarious, it was kinda sad when the creature died, but when I couldn't bring it back for another hour was even more depressing. Kinda wish there was a few different endings based on how long it was alive, cuz mine lasted for like 1000 seconds. xD

senokos 2020-04-21 17:55

@balgorode Wow, 1000 seconds is a lot of clicking! :) The final message is actually chosen randomly from a pool of phrases, although it's not a big pool so it's entirely possible that you could get the same one twice in a row. And there is in fact a special message one can get... after lasting for half an hour, i.e. 1800 seconds. XD

balgorode 2020-04-21 18:57

@senokos Well it's good to hear there actually are different messages, not sure if I want to bother clicking another ~1800 times though... bruh

senokos 2020-04-21 20:06

@balgorode Wouldn't blame you for not bothering :)

balgorode 2020-04-23 16:16

@senokos Welp, I used macros to spam 50 clicks a second or so, creature died after a little bit and it said it died after -4000 seconds... Well played...