tasteslikefuture 2015-04-20 22:24
Cool idea! Camera controls were a little iffy, as it was easy to run into tables and stuff, but pretty fun when you get the hang of it. Looks very well polished, and the music was very moody. Good work!
Foon → Ludum Dare Explorer → LD32 → Paper Freedom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Mood | 330 | 3.32 | ||
| Graphics | 361 | 3.59 | ||
| Innovation | 474 | 3.15 | ||
| Overall | 624 | 3.09 | ||
| Fun | 687 | 2.79 | ||
| Humor | 783 | 2.30 | ||
| Theme | 815 | 2.88 |
Cool idea! Camera controls were a little iffy, as it was easy to run into tables and stuff, but pretty fun when you get the hang of it. Looks very well polished, and the music was very moody. Good work!
Overall I though the concept was sound, even if the theme wasn't super strong. The flying mechanics felt cheap, and a better camera would have helped a bunch.
An fun little game, I was a bit disappointed that it just flies forward and going up isn't really noticeably slower or anything like that. My gun didn't work (that I noticed) but flying around was fun.
Took me some attempts to interiorize the controls, but then the mood was very good, slowly flying around the room with the music.
I like the estetic but man is it pretty much impossible to hit another plane
really interesting concept, but feels a bit slow for a "flying" game and the camera controls could be better but pretty fun and relaxing
That has to be the most zen dogfight I have ever flown. Awesome job with the graphics, too. Lots of fun!
Camera controls are not great but the game is very relaxing. However, it's verry nice.
Very cool concept and excellent graphics! the controls irked me though, I'd much rather have the view locked to the plane, and maybe allow turning with the mouse
Pretty! The controls and camera need some tuning.
I love the concept of using paper airplanes for a flying simulator. I think the game feels a little too slow but that's probably because I love flying simulators and I'm used to the speed. Great job in such short time!
Very cool idea and you have deffinetely put in some serious work to get the game to look and feel like tat, i enjoyed it. well done :)
The concept is pretty cool, so I was excited, but to be honest the controls were pretty bad and it was annoying to be pushed back to the main menu all the time. 3/5 overall.
Probably could've improved the camera, and shooting felt a little off. The concept was cool, but you needed to fine tune the mechanics a bit.
Aiming and shooting felt a bit awkward, would have preferred mouse controls to be locked to x,y rather than click-drag. Firing also used a weird vector from the center of the aircraft to the mouse point in the world which made it difficult to aim; a reticule showing the bullet path would have helped with that. Otherwise, not bad, flight controls were fine, speed was good. Flying into the walls or ceiling didn't have any penalty so I just flew straight up and kept trying to shoot everyone from a stationary position. Camera controls made dogfighting impossible.
Very serene. Steering is easy to get to grips with. Firing not so much.
Have a funny mental picture of some kid walking into his room and seeing all these planes dogfighting.
Would have liked some more camera options. but all in all it ran well.
It was a nice slow paced game, and the music fit that very well, but the airplane seemed more like a rock suspended at a certain velocity going through space more than a paper airplane. It could've used some physics.
I really liked the concept, and it was pretty fun for a little while. Couldn't use my joystick, which was a bummer. I had a ton of difficulty with the camera/aiming though.
Quite a plot twist with reality. The word "Freedom" definitely expressed the game well. Good job, guys!