perry 2013-04-28 15:47
Controls are hard to get a hang of, but once I got the hang of them I found I was playing longer than I expected.
Foon → Ludum Dare Explorer → LD26 → Enneadeca
By rongon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 249 | 3.88 | ||
| Innovation | 326 | 3.42 | ||
| Audio | 346 | 3.05 | ||
| Mood | 431 | 3.06 | ||
| Overall | 437 | 3.28 | ||
| Fun | 657 | 2.87 | ||
| Graphics | 830 | 2.68 | ||
| Coolness | 1503 | 41 |
Controls are hard to get a hang of, but once I got the hang of them I found I was playing longer than I expected.
Nice ideia! And super fun, it's like Pacman meet Escher :P I completed it without using the light power, and only then I knew what that was for!
HARD! But really really fun. Great work.
Thanks for feedback! :)
Navigating through real life is also hard. But, when you get used to it, you avoid your disasters better. There is always a light on the end of the tunnel.
As in real life, disasters are random. Changing its directions constantly, sometimes to better, sometimes to worse. So you must think before you act in order to avoid disasters.
Even going back is not that bad, as long as there is light around you, as in real life.
What will happen, it's all up to you.
Wow.. great idea! :O
Really fun for such a simple mechanic. Also very hard! And the minimalistic graphics are actually very easy on the eyes.
I liked it but it is pretty hard!
Very good idea but the controls are too hard to learn. After that I had fun playing.
Fun mechanics, roving red dots make it more pacman than puzzle. Don't know if the light ability was necessary :)
Very nice approach to the theme! Kinda reminds me of QBert. Very well polished too :)
Getting into the controls is pretty difficult. But after you managed to do so, it is a fun little game. Liked the - minimalistic - music.
Great game in many aspects, but *way* too hard*!
(* Yes, real life can be tough, but therefore I want to enjoy a game. I love hard games (played through bit.trip runner 1 and super meat boy), but the beginning could be smoother in my opinion.)
Wow, really hard. I wanted the controls to be QWE/ZXC so it would feel more like a box with corners. =/
You've got a bug in your keyboard handler: you need to call event.preventDefault() and event.stopPropagation() inside your keydown/keypress callback to keep those events from bubbling up to the browser. The first time I tried to move, the keypress popped open my browser's typeahead find feature which soaked up all further keypresses and took focus away from the game.
Excellent concept. You could probably scale the difficulty by varying the number and speed of the enemies. The hardest part of these puzzles on paper is not retracing your steps, so the permapower was a nice addition.
Nice game. Similar to Pacman, but more minimalistic and other gameplay cause of more directions to move. Great job!
Interesting concept. Might be easier if I spent some time with the six-way controls.
I liked it! The only frustrating thing is all the times you press a key and then realize that you will lose and can do nothing about it. To be able to return would have added to good feeling I have for this game:)
Interesting. First few times I was like "ehh", then I was like "huh...okay, cool".
Interesting game. Best I've done is 18/19 lit. I feel like there are two distinct games in here, and they combine strangely. At first it's unclear whether the goal is to survive longer, or to light the world. I feel like both sides can be developed further in isolation, but when merged, certain attributes can never be explored.