iiatlas 2012-12-18 02:46
Really liked the art style, as well as the game itself. Well done. I would love to see more levels :)
Foon → Ludum Dare Explorer → LD25 → Executioner's Calling
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 105 | 3.10 | ||
| Graphics | 105 | 3.57 | ||
| Innovation | 107 | 3.15 | ||
| Humor | 128 | 2.76 | ||
| Theme | 142 | 3.40 | ||
| Audio | 146 | 2.90 | ||
| Overall | 153 | 3.05 | ||
| Mood | 159 | 2.83 | ||
| Coolness | 884 | 37 |
Really liked the art style, as well as the game itself. Well done. I would love to see more levels :)
Great Concept
Good game! Too bad it had only 2 levels. I took some time to grasp the instructions though.
Good job!
I like the concept and game mechanics. BUT I NEED MORE LEVELS!
The art is quite nice maybe except the score, that seems out of the universe sttyle.
I didnt found the concept really innovative :/
I wonder why you didnt put two controls for the two T-Junction, i find the game too hard :/
That resolution is poison for laptop users, I can barely fit all the important information on the screen.
Anyway, the gameplay itself has the fundamental problem that the prisoners approach junctions simultaneously, and all junctions also switch simultanelously. You wouldn't have to design the order as carefully if the player could toggle junctions individually. This'd also add more micromanagement, which is what the game is all about.
3 stars overall, leaning towards 4. Being a jam game, I'd expect more content.
Cool pixels and gameplay, enjoyed how the pathing worked!
Nice art!
Cool concept and very nice pixel art. Pretty tough game, in fact!
Great game ! very hard though, and I felt like sometimes you can't score the point because two enemy will pop too close to each other
The game is quite entertaining even with that little thingy
(and nice work on the sound !!)
Cool! Had some moment of great panic while playing :)
Good art style and music. I think a bit of instruction might help, as I did not realize until very late that my clicks were triggering both bridges at once.
Also, it might be a good idea to make the bridges and gaps a bit more obvious, as it was not apparent at first what I was to do. Other than that, a decent entry if a bit incomplete!
Nice idea!
not sure I like the controlling-mechanism. I think I would've preferred it if it you click to change direction, and then it would stay that way.