FoonLudum Dare ExplorerLD22 → Comfort Zone

Comfort Zone

By stephenm3

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CategoryRankScoreCount
Coolness353
Innovation803.33
Fun813.17
Audio1183.00
Community1293.00
Theme1513.28
Overall1533.11
Mood3282.38
Humor3721.73
Graphics4022.44

Comments

evildemoncreature 2011-12-19 06:55

Your note doesn't give away too much. I ranked your game highly because I'm a sucker for games that operate bizarrely and I have to keep playing in order to build up an awareness of how things are supposed to work.

wompus 2011-12-19 16:50

I enjoyed playing it, it had the right length and funny puzzles.

sanguine 2011-12-20 09:40

First I was like: "Wow this game is terrible." Then I realised what I had to do, then it was really awesome. I think the fun in this game in the discovery of how the game works.

angrygeometry 2011-12-21 12:52

this was a fun little experience :)

pierrec 2011-12-22 22:21

At first I thought it was one more of these unfinished boring game but I kept playing.
I kept playing
I kept playing
I kept playing
And then I realised it was the most fun game I've played in this Ludum Dare. I don't know how you've made that! You're a magician. Even the graphics I didn't like at first became awesome.
I HAVE to give you 5 stars EVERYWHERE! You put a spell on me.

pierrec 2011-12-22 22:22

WHAT ? There is another ending?!

stephenm3 2011-12-23 00:30

Oh wow, thank you so much for the comments everyone! When I finished this (sleep deprived, at the last minute,) I wasn't sure if this would be at all comprehensible. I'm so glad to know it worked out, at least for some!

As for the "two endings" (spoilers in rot13): Vg'f zber yvxr gurer ner gjb qvssrerag jnlf gb trg guebhtu gur svany ebbz. Lbh rvgure raq hc jvgu n ghedhbvfr raqvat fperra, be na benatr raqvat fperra, qrcraqvat ba juvpu lbh hfrq.

caranha 2011-12-23 19:49

Loved the music, and the idea for the gameplay. Took me a while to figure out how things worked (and I'm not sure if I got everything right yet), but it was fun to figure things out.

Maybe instead of one huge maze, you could have multiple smaller ones?

stephenm3 2011-12-23 21:01

Multiple smaller stages was the original plan, and you're right, it probably would have been more manageable for the player. While building Level One (which was designed to let players figure things out), it grew long enough that I decided to just add challenges to the end of it instead of making more levels. I figured this way I'd be better at keeping the overall game short (for a quick LD playthrough). In hindsight, I actually think the setup for the ending (odd as it is) is improved by capping off one continuous experience.

Thanks for the feedback!

dr_soda 2011-12-25 16:55

I agree with your post mortem that the placeholder graphics were strong enough on their own to convey what you wanted. Really all of it was strong enough. Nice job!

pierrec 2011-12-25 21:15

Just in case you missed it : http://oujevipo.fr/index.php?option=com_content&view=article&id=609:comfort-zone&catid=36:10-minutes&Itemid=55 (you'll probably need Google translate ^^)