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Weeblos

By deathmtn

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Comments

lacutis 2012-04-23 18:50

I liked this game. I didn't like that I had no idea what resource tiles were in each region until I moved and moving ate a turn. Maybe putting the four squares in the mini map would help. You still wouldn't know how many weeblos where there or what they wanted, but at least you wouldn't move a ship full of thirsty ones to a full region of grass.

Nice puzzle game though!

deathmtn 2012-04-24 13:14

Thanks, Lacutis! I was originally going to do that but was concerned it would take too much time. In retrospect, it wouldn't have been that much harder.

As for giving the player full information about the weeblos in a region, I struggled with that. I ended up going with making the discovering the weeblos something that costs an action, too.

I might try it the other way with full information. If I do make an update, I can let you know - just send an email to jim.kang over on gmail, and I'll let you know!

dr_soda 2012-05-06 15:57

I'm not at all sure I understand what's happening in this game.