SNES Dreams by Cronotriggers 2012-04-24T21:42:00
@gritfish
Actually, with the the way I designed it, it's not THAT powerful a storytelling tool. If I had the time/expertise, yeah, the story would know which songs you had selected up until that point. Which means I'd have to create A LOT of text, as you pointed out. Instead, I simply had one major plotline that gets accentuated by the mood of the song. First panel was "introduce world", second panel was "introduce character". If the song was happy, it was a happy world. If sad, it's a sad world. So in reality, I only wrote 6x6 entries in total. I was my cheap way out, knowing I only had 48 hours to get this done. For the most part it works, but there are a few branches that don't feel right. But yeah, if I had the extra time and coding know-how, I'd do it as you expected it, where it knew exactly which songs were picked and continue the story that way, as a truly dynamic storytelling device. Ah well :)