This was a very charming game to play, the concept worked really well together. The items were easy to find meaning there wasn't a lot of time out in the 3D world. Hiding the items in less obvious locations would make the player spend more time in the 3D world and would make the item finding longer, possibly littering the room with multiple items that the player can put into the sketch book would add a trial and error feature that will make the player think a bit harder about what items they are putting into the sketch book. Another way of prolonging the player staying out in their 3D world would to be add some puzzles to get a certain item (e.g. Teddy is on the shelf so the player has to drag a chair to jump on to reach). The 2D world was great to play in and the animation was very nice but it felt like it needed more to it since there wasn't too many obstacles to keep the player playing in the 2D world before having to jump out again to get the required item. Some music and some sound effects would have also been a nice addition to the game.
Great work again guys working on this, I can see great potential for this in the future :smiley: