patrikspengler 2013-04-29 14:43
Nice interpretation of Minimalism. I loved the art. The player's ship could move a bit faster, though. There could have been more levels as well.
Foon → Ludum Dare Explorer → LD26 → Last Shot
By fychan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 197 | 3.48 | ||
| Graphics | 230 | 3.36 | ||
| Innovation | 288 | 2.92 | ||
| Overall | 353 | 2.92 | ||
| Mood | 452 | 2.35 | ||
| Fun | 473 | 2.28 | ||
| Coolness | 1979 | 10 |
Nice interpretation of Minimalism. I loved the art. The player's ship could move a bit faster, though. There could have been more levels as well.
great graphics effects. may the atari god be with you.
On a small resolution screen, you can't see the instructions on the bottom.
Really digging the art direction.
That as harder than Luke shooting at the Death Star vent! Nice work!
@patrik: Thanks! We originally planned on making more bosses, but we had work on Monday and didn't have enough time to implement anything else. The ship moves faster when you're not charging, but I think we still gotta tweak the speed a bit.
@Ty: I'll see if I can fix that!
@peggie, Lione: Thank you, I'm glad you liked it!
@Minion: Thanks! I actually wanted it to be harder with more attack patterns for the boss :x
This is a neat idea, but it's extremely difficult and unforgiving. I don't really like holding down the spacebar to charge the shot, either. The graphics are very nice looking, though. I feel like the timing on the boss or the speed of the ship or the one hit or something just doesn't fit well enough to make it a fun fly-around-and-dodge-the-attacks fight.
I have no idea what I was doing wrong but I couldn't figure out when I needed to shoot after charging. I just kept crashing and burning. Nice art design!
Pretty good, just really hard!
Interesting idea!
I like your graphics, pretty awesome.
Good job! :D
I wish it had audio, that said I think this game might win on Humor. Clever concept game.
This is very hard and overally very frustrating game. I am not a great candidate for earth's last shot.
It would be nice to somehow signal robot's move forward in an obvious way so you could dodge it and not just sit in the corner whole time.
With more polish this would be a great game.