d3kryption 2024-04-26 05:48
This is a cool game! I enjoyed playing it. I think it was a nice touch creating everything yourself!
Nice job :)
Please can you vote on my game?
Foon → Ludum Dare Explorer → LD55 → Summoning Shop Keeper
By lionbanana
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.16 | 14 | ||
| Fun | 3.16 | 14 | ||
| Innovation | 3.25 | 14 | ||
| Theme | 3.95 | 14 | ||
| Graphics | 3.00 | 14 | ||
| Audio | 2.70 | 14 | ||
| Humor | 2.91 | 14 | ||
| Mood | 3.12 | 14 |
This is a cool game! I enjoyed playing it. I think it was a nice touch creating everything yourself!
Nice job :)
Please can you vote on my game?
Very cool. I wish there was a tutorial as the game concept is a bit complex. I figured it out after a bit of trial and error. I could see this game becoming a Wizard's store simulator, where you decorate your store and to restock your supplies you'd have to mix potions.
Nice little game. Love the initial concept feeling sound and animation of the summoning circle. Sadly the background loop is a bit short and therefore repetitive fast while experimenting. Would love some kind of hint system since my background knowledge about summoning mythical creatures is a bit lacking in translation to the three used elements and I had to try and error my way.
PS: Cockatrice has a gold-glitch as it doesn't decrement the inventory counter and can be sold indefinitely
I like the concept a lot. I realized eventually that they were ordered based on their recipe and not their name. I did like that you weren't punished necessarily for messing up trying to guess the recipe because you got summons you could use in the future, so that's a nice bit of emergent gameplay. The music does get a bit repetitive though, and no way to quit out the game if you're playing! Great job, especially for a first solo, the graphics were cute for how simple they are.
Oh boy do I have a lot to say about your game. I played this thing for like 2 hours straight.
So, I love that they are sorted by recipe. This makes strategizing around what recipes to reveal and at what cost a big part of the puzzle. The money amount is pretty perfectly balanced to just give you enough to explore but only if you are smart about it. The hook of the game for me was to make enough money to reveal all the list. (Which I kinda did, more on that later). But it took a lot of careful planning on my part to even have a shot at that.
I also like how the names kinda make sense so you can make reasonable guesses. It's a really really fun game. And I was all set to give it 5/5 for fun and honestly just 5/5 overall because it was so dang addicting...
However, there are bugs, which is a big bummer. On like my 5th/6th game when I finally developed a good strat I got to a point where the guy asked for a leviathan and when I gave it to them, my score increased, but my money did not, and my leviathan count did not go down. So I restarted, and tried again, this time when I was selling off the wrong stuff to make money to do more combo research, there was a glitch that let me sell the cockatrice infinitely. It wasn't the item being asked for, and it increased my score and money without lowering my cockatrice count. This was kinda a bummer too.
Eventually I was able to use my strategy to reveal every creature on the list, and then I just started filling orders as they came. However, even that had a glitch, when he got to werewolf he just asked for it over and over again in a loop forever.
So those glitches were a bummer. But I do have thoughts how to "complete" this game. I think personally that the most fun part is filling out the monster list (like it's a pokedex). And so I think the win condition should either be 1. Fill out the monster list. Or 2. Sell one of every type (which requires filling out the list).
It's true that once you fill out the list (without some countdown or something) selling all the monsters is largely a challenge-less victory lap. But I can imagine having not just the monster list but also a green check mark next to each name you've sold. And IMO checking them all off like that would be fun/satisfying.
Anyway, like I said, I kinda love this game. And if not for the bugs that make it so I couldn't play out my god run to completion I'd give it a 5/5. I'll still give it 4.5/5 overall and for fun because despite it's bugs it was addicting and even despite the bugs I really enjoyed coming up with a great min-max strat to reveal the whole list without going broke.
So really good game, and with some bugfixes and polish I could see it being something a lot of people get hooked into... (at least for a couple hours like me).
nice idea and a lot of content - recipes which seem kinda logical but not always :D so ultimately you end up just doing all possible combination. if it would at least reveal the recipe for opened creatures, that would eliminate some frustration.