Deep breath by vitor.navarro 2014-04-29T05:12:00
the girl is slow, but I actually find that interesting. I was wondering if you could keep that as a feature and design your levels to make THAT part of the fun
Foon → Ludum Dare Explorer → Users → pedro.thiers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Hyper Seed | jam | 71 | 3.75 | 3.74 | 4.00 | 3.83 | 3.77 | 3.41 | 2.53 | 3.62 | 51 | |
| 2010 | 18 | Enemies as Weapons | Kill Duckbill | jam |
the girl is slow, but I actually find that interesting. I was wondering if you could keep that as a feature and design your levels to make THAT part of the fun
The control feels very nice! I didn't find my daisy though =/
I got sad when I tried to blow up the moon and nothing happened =/ Nice job on the multiplayer!
the movement feels really nice! I would change the IJKL scheme for the arrows though. I also think its kinda empty without sounds.... an epic action music would fit so nicely here!
I'll be coming back to check them out then. It'll make an already fun game much better
hahaha, I recognized the musics from Incompetech!
Look, let me level with you: I hate downloading .exe games to rate. I did it to be fair 'cause you liked mine. And yours was very worth it! I loved the art, the commands felt nice, the sounds were well chosen and drilling consecutive blocks felt SO FUCKING GOOD. You'll have many high scores on this one from me
I hope to see more of this in the future =]
And damn your screenshots do not do justice...
I would record some gifs with gyazo or with fraps/xplit (twitch) too
The "not breathing" mechanic adds an interesting layer to the gameplay. I couldn't play too long because I got a flu, so my bubbles didn't work very much in real life, lol.
gosh, you got such a highscore from me xD I loved the cinematics, they were awesome and outstanding for a jam game. Congrats!
Thank you guys. I'm glad you liked it!
@torcado194, @kmakai and @Cake&Code, we'll be focusing on bringing this to mobile now. I hope you enjoy even more!
@A Herd Of Cats, the music and sounds effects are some of the topics being discussed for the next iteration! I'm looking for some nice whooshes =]
Thanks guys! That intense feeling is what we were aiming for =]
@Chaoseed, earlier all roots were textured (not as roots, but as something resembling paper), but that didn't look good 'cause this camera sort of zoomed out. At the end was even worse as all textures got weird. Totally functional, but quite ugly.
The swirling is a nice idea and although I too don't know if its feaseble I'll surelly take a look on that!
Thank you very much guys! We didn't expect such a nice reaction to our game!
@stigmawall, that's a good idea indeed.
@zanenga, @wertle and @hbocao, we're planning on doing the mobile version in a close future =]
I laught everytime with the golden lettuce. This is epic for a jam: has humor, nice sounds, good animation and the controls are clean and neat. Very well done!
nice idea! I enjoyed marking my way back. I kinda missed some music or ambient sounds. The travelling could be faster too.
I BOUGHT A CHICKEN! Very nice idea and good development. I have only one note: although the song was quite nice, it often played on top of a previously one for me =/
nice graphics and the music goes perfectly with the game. Well done! I find the game a little fast at the beginning, but once you get the hang of it its quite fun to play =]
also, thanks for you comment on my game! I replied to you there =]
Nice and clean. I just loved the menu, it was awesome! It felt good to dodge that many torpedoes too
not to mention the tension building soundtrack. That was epic stuff, guys
Gosh, THAT MUSIC!!! I just loved the music and the humor (dat mighty well)
well done, sir. Well done
where can I download that music??
The graphics and music are so well made! It was kinda slow on my pc, but it was interesting anyway =] Congrats!
the graphics are BEAUTIFUL! Feels kinda empty without music (I know its space and all, but still...) but I still liked it very much =]
very different mechanics. I didn't expect that from the images but they were intuitive nevertheless. I also enjoyed your particle effects
hahaha, so much fun! And get so tense at the end. I love it! The music and the art are all very well tied together! My only sugestion is to make clearer which is the target block on the HUD. Sometimes the image is a little blurry or dark and can get hard to decypher.
Also thank you for your comment about my game!